Obstacle/Hazard
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Effect
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Acid tank |
1d6 damage per round, or 10d6 per round for total immersion; plus poison fumes. |
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Antimagic field
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Negates all spells or magical effects. |
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Dimensional anchor
trap |
Blocks bodily extradimensional travel. |
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Hurricane-force winds |
Ranged attacks impossible, flight virtually impossible. |
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Lava pit |
2d6 damage per round, or 20d6 per round for total immersion; plus continuing damage. |
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Permanent prismatic sphere |
Requires seven different spells to bypass. |
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Permanent solid fog |
Move at one-tenth normal speed, -2 penalty on attack and damage (good when coupled with incorporeal monsters). |
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Permanent wall of force |
Blocks most spells and ethereal travel, can't be dispelled. |
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Three-dimensional dungeons |
Levitation/flying required to move between areas. |
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Unconnected rooms |
Teleportation required to move between areas. |
Variable gravity |
As reverse gravity, but direction random each round. |
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