|
Large Magical Beast |
Hit Dice:
|
5d10+15 (42 hp) |
Initiative:
|
+7 |
Speed:
|
40 ft. (8 squares), climb 20 ft. |
Armor Class:
|
15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
Base Attack/Grapple:
|
+5/+12 |
Attack:
|
Bite +7 melee (1d6+4 plus poison) |
Full Attack:
|
Bite +7 melee (1d6+4 plus poison) |
Space/Reach:
|
10 ft./5 ft. |
Special Attacks:
|
Poison
|
Special Qualitiy:
|
Darkvision 60 ft., ethereal jaunt, low-light vision |
Saves:
|
Fort +7, Ref +7, Will +2 |
Abilities:
|
Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10 |
Skills:
|
Climb +11, Move Silently +11, Spot +4 |
Feats:
|
Ability Focus (poison), Improved Initiative |
Environment:
|
Warm hills |
Organization:
|
Solitary or cluster (2-5) |
Challenge Rating:
|
5 |
Treasure:
|
None |
Alignment:
|
Always neutral |
Advancement:
|
6-8 HD (Large); 9-15 HD (Huge) |
Level Adjustment:
|
- |
A typical phase spider's body is 8 feet long. It weighs about 700 pounds.
Phase spiders cannot speak.
Poison (Ex): Injury, Fortitude DC 17, initial and secondary
damage 1d8 Con. The save DC is Constitution-based.
Skills: A phase spider has a +8 racial bonus on
Climb checks and can always choose to take 10 on a
Climb check, even if rushed or threatened.
Find topic in: Basics, Equipment, Magic |
|
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