This spell creates an ethereal passage through wooden, plaster, or stone
walls, but not other materials. The
phase door is invisible and inaccessible to all creatures except you, and only you can use the passage. You disappear when you enter the
phase door and appear when you exit. If you desire, you can take one other creature (Medium or smaller) through the
door. This counts as two uses of the
door. The
door does not allow
light, sound, or spell effects through it, nor can you see through it without using it. Thus, the spell can provide an escape route, though certain creatures, such as phase spiders, can follow with ease. A
gem of true seeing or similar magic reveals the presence of a
phase door but does not allow its use.
You can allow other creatures to use the
phase door by setting some triggering condition for the
door. Such
conditions can be as simple or elaborate as you desire. They can be based on a creature's name, identity, or
alignment, but otherwise must be based on observable actions or qualities. Intangibles such as
level, class, Hit
Dice, and
hit points don't qualify.