|
Huge Aberration (Psionic) |
Hit Dice:
|
14d8+70 (133 hp) |
Initiative:
|
+1 |
Speed:
|
50 ft. (10 squares) |
Armor Class:
|
23 (-2 size, +1 Dex, +14 natural), touch 9, flatfooted 22 |
Base Attack/Grapple:
|
+10/+26 |
Attack:
|
Bite +17 melee (3d6+12) |
Full Attack:
|
Bite +17 melee (3d6+12) |
Space/Reach:
|
15 ft./15 ft. |
Special Attacks:
|
Mind-consuming gaze, psi-like abilities |
Special Qualities:
|
Darkvision 60 ft., ethereal jaunt, power resistance 21 |
Saves:
|
Fort +11, Ref +5, Will +10 |
Abilities:
|
Str 26, Dex 13, Con 21, Int 7, Wis 12, Cha 15 |
Skills:
|
Climb +12, Jump +20, Listen +7, Spot +8 |
Feats:
|
Alertness, Cleave, Great Fortitude, Power Attack, |
Weapon Focus (bite)
|
|
Environment:
|
Ethereal Plane |
Organization:
|
Solitary or pack (2-4) |
Challenge Rating:
|
13 |
Treasure:
|
Standard |
Alignment:
|
Often chaotic neutral |
Advancement:
|
15-28 HD (Huge) |
Level Adjustment:
|
- |
Thought slayers do not speak.
A thought
slayer can spend a maximum of 10 continuous minutes on
the Material Plane before its wispy flesh finally dissipates and it falls dead. If badly wounded, it escapes to
the Ethereal Plane rather than continuing the fight.
Mind-Consuming Gaze (Su): Instantly kill (by draining the mind away), range 30 feet, Fortitude DC 19 negates. The save DC is Charisma-based. This is considered a mind-affecting death effect. If a thought
slayer's gaze is met indirectly (such as through a mirror or a reflection in water), the opponent does not die on a failed save but instead is dazed for 14 rounds. This otherwise is a gaze effect
.