To qualify to become a slayer, a character must fulfill all the following criteria.
Skill Points at Each Level: 4 + Int modifier.
Table: The Slayer
|
Level
|
Base Attack Bonus
|
Fort Save
|
Ref Save
|
Will Save
|
Special
|
Powers Known
|
1st |
+1
|
+0
|
+0
|
+2
|
Favored enemy +2, enemy sense |
- |
2nd |
+2
|
+0
|
+0
|
+3
|
Brain nausea
|
+1 level of existing manifesting class |
3rd |
+3
|
+1
|
+1
|
+3
|
Lucid buffer
|
+1 level of existing manifesting class |
4th |
+4
|
+1
|
+1
|
+4
|
Favored enemy +4 |
+1 level of existing manifesting class |
5th |
+5
|
+1
|
+1
|
+4
|
- |
+1 level of existing manifesting class |
6th |
+6
|
+2
|
+2
|
+5
|
Cerebral blind
|
+1 level of existing manifesting class |
7th |
+7
|
+2
|
+2
|
+5
|
Favored enemy +6 |
+1 level of existing manifesting class |
8th |
+8
|
+2
|
+2
|
+6
|
Breach power resistance
|
+1 level of existing manifesting class |
9th |
+9
|
+3
|
+3
|
+6
|
Cerebral immunity
|
+1 level of existing manifesting class |
10th |
+10
|
+3
|
+3
|
+7
|
Blast feedback, favored enemy +8 |
+1 level of existing manifesting class |
Weapon and Armor Proficiency: Slayers are proficient with all simple and martial
weapons and with all types of armor.
Powers Known: Beginning at 2nd level, a slayer gains additional
power points per day and access to new powers as if she had also gained a level in whatever manifesting class she belonged to before she added the
prestige class. She does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or
item creation feats,
psicrystal special abilities, and so on). This essentially means that she adds the level of slayer to the level of whatever manifesting class the character has, then determines
power points per day,
powers known, and
manifester level accordingly.
If a character had more than one manifesting class before she became a slayer, she must decide to which class she adds the new level of slayer for the purpose of determining
power points per day,
powers known, and
manifester level.
If the character did not belong to a manifesting class before taking this
prestige class, she does not gain manifesting levels.
Favored Enemy (Ex): When she enters the class, a slayer formally declares a type of
psionic creature as the enemy she detests above all others. Due to her extensive study of her foes and training in the proper techniques for combating them, she gains a +2 bonus on
Bluff,
Listen,
Sense Motive,
Spot, and
Survival checks when using these skills against her
favored enemy.
Likewise, she gets a +2 bonus on
weapon damage rolls against creatures of this kind. At 4th level the bonuses increase to +4, at 7th level to +6, and at 10th level to +8.
Enemy Sense (Su): A slayer can sense the presence of her
favored enemy within 60 feet of herself, even if they are hidden by
darkness or
walls, but she cannot discern their exact location.
Brain Nausea (Su): At 2nd level, a slayer gains a constant defensive ability somewhat similar to the
aversion power. Any creature that attempts to eat the slayer's brain must succeed on a Will save (DC 15 + slayer's class level) or become disinclined to do so for 24 hours thereafter. A creature that fails this save may take any action it desires except extracting the slayer's brain (but does not realize it is being so affected). This ability is active even if the slayer is unconscious, stunned, or otherwise helpless.
Lucid Buffer (Ex): At 3rd level, a slayer becomes especially skilled at resisting mental attacks. She gains a +4 competence bonus on
saving throws against all compulsions and mind-affecting effects. This ability is active even if the slayer is unconscious, stunned, or otherwise helpless.
Cerebral Blind (Su): After reaching 6th level, a slayer is protected from all devices, powers, and spells that reveal location. This ability protects against information gathering by
clairsentience powers or effects that reveal location.
Breach Power Resistance (Su): A slayer of 8th level or higher can enhance her
weapon with
psionic might. Each successful melee attack (or ranged attack if the target is within 30 feet) she makes with her
weapon against a creature with
power resistance temporarily reduces its
power resistance by 1. Unless the creature is slain, its lost
power resistance returns all at once 12 hours later. This ability is active as long as the slayer is psionically focused.
Cerebral Immunity (Su): On reaching 9th level, a slayer gains protection from all devices, powers, and spells that influence the mind. This ability shields her against almost all mind-affecting powers and effects (though the slayer can selectively allow powers or spells to affect her).
The ability even foils
bend reality,
limited wish,
miracle, reality revision, and
wish when they are used to mentally influence a slayer. This ability is active as long as the slayer is psionically focused.
Blast Feedback (Su): At 10th level, if a slayer makes her
saving throw when attacked with
mind blast, the
mind blast rebounds upon the attacker. Only the original attacker is targeted in the rebound effect. If the original attacker fails a Will
saving throw (DC equal to that of the original attack), the attacker is affected normally by the
mind blast.
Find topic in: Psionic |
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