|
Small Aberration (Psionic) |
Hit Dice:
|
3d8 (13 hp) |
Initiative:
|
+8 |
Speed:
|
40 ft. (8 squares) |
Armor Class:
|
17 (+1 size, +4 Dex, +2 natural), touch 15, flatfooted 13 |
Base Attack/Grapple:
|
+2/-1 |
Attack:
|
+4 melee touch (eat thoughts) |
Full Attack:
|
+4 melee touch (eat thoughts) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Eat thoughts, psi-like abilities |
Special Qualities:
|
Darkvision 60 ft., ethereal jaunt |
Saves:
|
Fort +1, Ref +5, Will +4 |
Abilities:
|
Str 12, Dex 18, Con 11, Int 7, Wis 12, Cha 14 |
Skills:
|
Hide +10, Listen +5, Spot +5 |
Feats:
|
Alertness, Improved Initiative |
Environment:
|
Ethereal Plane |
Organization:
|
Solitary or group (1-3) |
Challenge Rating:
|
2 |
Treasure:
|
None |
Alignment:
|
Usually neutral |
Advancement:
|
4-6 HD (Small) |
Level Adjustment:
|
- |
Thought eaters do not speak.
A thought eater can spend a maximum of 10 continuous rounds on
the Material Plane before its wispy flesh finally dissipates and it falls dead. If badly wounded, it escapes to
the Ethereal Plane rather than continuing the fight.
Eat Thoughts (Su): A thought eater can drain
psionic power points with a successful melee touch attack. Each touch drains 6
power points from the opponent (or fewer, if the opponent has fewer than 6 points remaining). Against a nonpsionic creature or a
psionic creature that currently has no
power points, this touch attack instead deals 1 point of Intelligence
damage, which provides nourishment equivalent to 6
power points.
A thought eater requires 12
power points per day to survive but will gorge itself on weak prey.