|
Medium-Size Construct |
Hit Dice:
|
57d10 +120 (433 hp) |
Initiative:
|
+18 (+10 Dex, +8 Superior Initiative) |
Speed:
|
Fly 90 ft. (perfect) |
AC:
|
40 (+10 Dex, +20 natural) |
Base Attack/Grapple:
|
+42/+42 |
Attack:
|
Disintegrating touch +42 (5d6 plus disintegrating touch (Fort DC 38)) melee touch |
Full Attack:
|
Disintegrating touch +42 (5d6 plus disintegrating touch (Fort DC 38)) melee touch |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Disintegrating touch, vortex |
Special Qualities:
|
Blindsight 200 ft., construct traits, fast healing 10, planar travel, SR 44; acid, cold, electricity, fire, and sonic resistance 30 |
Saves:
|
Fort +19, Ref +29, Will +29 |
Abilities:
|
Str 10, Dex 30, Con -, Int 14, Wis 30, Cha 30 |
Skills:
|
Hide +62, Listen +52, Move Silently +62, Sense Motive +43, Spot +52, Survival +43 |
Feats:
|
Alertness, Combat Reflexes, Improved Initiative, Skill Focus (Sense Motive), Skill Focus (Survival), Stealthy, Track |
Epic Feats:
|
Epic Prowess (x3), Epic Skill Focus (Hide), Epic Skill Focus (Listen), Epic Skill Focus (Sense Motive), Epic Skill Focus (Spot), Epic Toughness (x5), Superior Initiative |
Climate/Terrain:
|
Any |
Organization:
|
Solitary |
Challenge Rating:
|
32 |
Treasure:
|
None |
Alignment:
|
Always neutral |
Advancement:
|
58-63 HD (Medium-size); 64-79 HD (Large); 80-95 HD (Huge); 96-171 HD (Gargantuan) |
Disintegrating Touch (Ex): Any material object that comes into contact with a blackball is immediately disintegrated unless it succeeds at a Fortitude save (DC 38). A character or object that has been disintegrated by an umbral blot disappears completely, leaving behind not even dust to mark its passing. Those who make a successful
saving throw still take 5d6 points of
Damage from the
disintegrating touch. Likewise,
weapons or objects that save take a like amount of
Damage. (Remember, tended or held objects save with the same bonus as their owners.)
Vortex (Ex): Normally a blackball insulates itself somehow from the air around it (otherwise it would perpetually be at the center of a howling wind-storm). If it chooses, instead of allowing the air to bend around it, the blackball can suspend this insulation, causing a sudden rush of wind to pour toward the blackball from all directions. This
vortex sucks all the air from a 30-foot-by-30-foot-by-30-foot
room in a single round, creating a sudden influx of air in its direction. All flying or floating creatures within 30 feet of the umbral blot who fail a Reflex save (DC 38) are swept along with the wind into contact with the blackball. Nonflying creatures within 30 feet who fail a Reflex save (DC 19) are pulled into contact with the umbral blot. Contact with an umbral blot could lead to disintegration, as noted above.
Spell Immunities (Ex): In addition to the spells that an umbral blot is immune to because of its
construct traits, it is immune to
disintegration spells and variations thereof.
Construct Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and to
poison,
sleep, paralysis, stunning,
disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. Cannot
heal Damage (though
regeneration and
fast healing still apply, if present). Not subject to critical hits, subdual
Damage, ability
Damage,
ability drain, or
energy drain. Not at risk of death from massive
Damage, but destroyed when reduced to 0
hit points or less; cannot be raised or resurrected.
Darkvision 60 ft.