|
Medium-Size Undead |
Hit Dice:
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50d12+3 (603 hp) |
Initiative:
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+16 (+12 Dex, +4 Improved Initiative) |
Speed:
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100 ft. |
AC:
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52 (+12 Dex, +20 natural, +10 insight) |
Base Attack/Grapple:
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+25/+43 |
Attack:
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Slam +44 (3d6+18/19-20 (+1d6 on critical hit) plus hunefer rot) |
Full Attack:
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2 slams +44 (3d6+18/19-20 (+1d6 on critical hit) plus hunefer rot) |
Space/Reach:
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5 ft./5 ft. |
Special Attacks:
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Despair, hunefer rot, spell-like abilities |
Special Qualities:
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Blindsight 300 ft., DR 10/-, fast healing 30, SR 37, undead traits, fire vulnerability |
Saves:
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Fort +18, Ref +30, Will +41 |
Abilities:
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Str 47, Dex 35, Con -, Int 18, Wis 38, Cha 36 |
Skills:
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Concentration +66, Jump +46, Knowledge (religion, the planes) +57, Listen +67, Search +57, Sense Motive +67, Spellcraft +57, Spot +67 |
Feats:
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Cleave, Combat Reflexes, Dodge, Expertise, Great Cleave, Great Fortitude, Improved Critical (slam), Improved Disarm, Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Toughness, Weapon Focus (slam) |
Epic Feats:
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Devastating Critical (slam), Overwhelming Critical (slam), Spell Stowaway (greater teleport) |
Climate/Terrain:
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Any |
Organization:
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Solitary, pair, or court (5-9) |
Challenge Rating:
|
25 |
Treasure:
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Standard |
Alignment:
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Always lawful evil |
Advancement:
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51-56 HD (Medium-size); 57-60 HD (Large); 61-66 HD (Huge); 67-70 HD (Gargantuan); 71+ HD (Colossal) |