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Medium Undead (Incorporeal) |
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Hit Dice:
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7d12 (45 hp) |
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Initiative:
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+7 |
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Speed:
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40 ft. (8 squares), fly 80 ft. (perfect) |
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Armor Class:
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15 (+3 Dex, +2 deflection), touch 15, flat-footed 13 |
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Base Attack/Grapple:
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+3/- |
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Attack:
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Incorporeal touch +6 melee (1d8 plus energy drain) |
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Full Attack:
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Incorporeal touch +6 melee (1d8 plus energy drain) |
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Space/Reach:
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5 ft./5 ft. |
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Special Attacks:
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Energy drain, create spawn |
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Special Qualities:
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Darkvision 60 ft., incorporeal traits, +2 turn resistance, sunlight powerlessness, undead traits, unnatural aura |
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Saves:
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Fort +2, Ref +5, Will +7 |
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Abilities:
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Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15 |
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Skills:
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Hide +13, Intimidate +12, Knowledge (religion) +12, Listen +14, Search +12, Spot +14, Survival +2 (+4 following tracks) |
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Feats:
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Alertness, Blind-Fight, Improved Initiative |
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Environment:
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Any land and underground |
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Organization:
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Solitary, gang (2-4), or swarm (6-11) |
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Challenge Rating:
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7 |
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Treasure:
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None |
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Alignment:
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Always lawful evil |
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Advancement:
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8-14 HD (Medium) |
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Level Adjustment:
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- |