|
Medium Undead (Incorporeal) |
Hit Dice:
|
7d12 (45 hp) |
Initiative:
|
+7 |
Speed:
|
40 ft. (8 squares), fly 80 ft. (perfect) |
Armor Class:
|
15 (+3 Dex, +2 deflection), touch 15, flat-footed 13 |
Base Attack/Grapple:
|
+3/- |
Attack:
|
Incorporeal touch +6 melee (1d8 plus energy drain) |
Full Attack:
|
Incorporeal touch +6 melee (1d8 plus energy drain) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Energy drain, create spawn |
Special Qualities:
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Darkvision 60 ft., incorporeal traits, +2 turn resistance, sunlight powerlessness, undead traits, unnatural aura |
Saves:
|
Fort +2, Ref +5, Will +7 |
Abilities:
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Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15 |
Skills:
|
Hide +13, Intimidate +12, Knowledge (religion) +12, Listen +14, Search +12, Spot +14, Survival +2 (+4 following tracks) |
Feats:
|
Alertness, Blind-Fight, Improved Initiative |
Environment:
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Any land and underground |
Organization:
|
Solitary, gang (2-4), or swarm (6-11) |
Challenge Rating:
|
7 |
Treasure:
|
None |
Alignment:
|
Always lawful evil |
Advancement:
|
8-14 HD (Medium) |
Level Adjustment:
|
- |