|
Medium Undead |
Hit Dice:
|
4d12 (26 hp) |
Initiative:
|
+1 |
Speed:
|
30 ft. (6 squares) |
Armor Class:
|
15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
Base Attack/Grapple:
|
+2/+3 |
Attack:
|
Slam +3 melee (1d4+1 plus energy drain) |
Full Attack:
|
Slam +3 melee (1d4+1 plus energy drain) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Create spawn, energy drain |
Special Qualities:
|
Darkvision 60 ft., undead traits |
Saves:
|
Fort +1, Ref +2, Will +5 |
Abilities:
|
Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15 |
Skills:
|
Hide +8, Listen +7, Move Silently +16, Spot +7 |
Feats:
|
Alertness, Blind-Fight |
Environment:
|
Any |
Organization:
|
Solitary, pair, gang (3-5), or pack (6-11) |
Challenge Rating:
|
3 |
Treasure:
|
None |
Alignment:
|
Always lawful evil |
Advancement:
|
5-8 HD (Medium) |
Level Adjustment:
|
- |