|
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Medium Undead |
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Hit Dice:
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4d12 (26 hp) |
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Initiative:
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+1 |
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Speed:
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30 ft. (6 squares) |
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Armor Class:
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15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
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Base Attack/Grapple:
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+2/+3 |
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Attack:
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Slam +3 melee (1d4+1 plus energy drain) |
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Full Attack:
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Slam +3 melee (1d4+1 plus energy drain) |
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Space/Reach:
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5 ft./5 ft. |
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Special Attacks:
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Create spawn, energy drain |
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Special Qualities:
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Darkvision 60 ft., undead traits |
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Saves:
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Fort +1, Ref +2, Will +5 |
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Abilities:
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Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15 |
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Skills:
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Hide +8, Listen +7, Move Silently +16, Spot +7 |
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Feats:
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Alertness, Blind-Fight |
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Environment:
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Any |
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Organization:
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Solitary, pair, gang (3-5), or pack (6-11) |
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Challenge Rating:
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3 |
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Treasure:
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None |
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Alignment:
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Always lawful evil |
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Advancement:
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5-8 HD (Medium) |
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Level Adjustment:
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- |