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Huge Outsider (Chaotic, Evil, Extraplanar) |
Hit Dice:
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52d8+572 (1028 hp) |
Initiative:
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+10 (+2 Dex, +8 Superior Initiative) |
Speed:
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100 ft. |
AC:
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70 (-2 size, +30 natural, +20 insight, +12 armor [+5 half plate]) |
Base Attack/Grapple:
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+52/+80 |
Attack:
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Greatsword +73 (2d6+20/17-20) melee; or boulder +55 (2d8+20/19-20) ranged |
Full Attack:
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100 greatswords +73 (2d6+20/17-20) melee; or 100 boulders +55 (2d8+20/19-20) ranged |
Space/Reach:
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15 ft./15 ft. |
Special Attacks:
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Superior multiweapon fighting, spell-like abilities, summon hecatoncheires |
Special Qualities:
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Abomination traits, electricity immunity, regeneration 40, fast healing 50, SR 70, DR 20/Good and Epic and Cold Iron |
Saves:
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Fort +39, Ref +30, Will +27 |
Abilities:
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Str 50, Dex 15, Con 32, Int 10, Wis 8, Cha 24 |
Skills:
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Climb +75, Diplomacy +13, Hide -12, Intimidate +40, Jump +89, Knowledge (history) +33, Listen +104, Search +105, Sense Motive +49, Spot +104, Survival +54 |
Feats:
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Cleave, Combat Reflexes, Great Cleave, Improved Critical (greatsword), Improved Critical (boulder), Improved Initiative, Multidexterity, Multiweapon Fighting, Power Attack, Sunder, Weapon Focus (greatsword), Weapon Focus (boulder) |
Epic Feats:
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Epic Toughness (x2), Epic Weapon Focus (greatsword), Epic Weapon Focus (boulder), Multiweapon Rend |
Climate/Terrain:
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Any |
Organization:
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Solitary or pair |
Challenge Rating:
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57 |
Treasure:
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Standard |
Alignment:
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Always chaotic evil |
Advancement:
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53-58 HD (Huge); 59-70 HD (Gargantuan); 71-140 HD (Colossal) |