Use the guidelines for nonepic magic items
to determine the market price of an epic magic item, with one addition: If the item gives a bonus beyond the limit allowed in for normal, nonepic magic items,
multiply the portion of the market price derived from that characteristic by 10. Some epic characteristics, such as caster level
, don't trigger this multiplier.
The experience point cost
to create an epic magic item is determined differently than for a normal magic item. For all epic magic items other than scrolls
, divide the market price by 100, then add 10,000 XP to the result. The final number is the experience point cost
to create the item.
For epic scrolls
, divide the market price by 25 (as normal for creating a nonepic scroll), then add 1,000 XP to the result. The final number is the experience point cost
to create the epic scroll.
In the following sections, each general type of magic item, such as armor
, has an overall description, followed by descriptions of specific items, if any. Each magic item description
and table follows the same format used for nonepic magic items.
Specific exceptions are noted as necessary.
|Find topic in: Basics, Epic, Equipment, Monsters, Psionic, Rules of the Game|
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