Standard epic
rings are described below.
Adamant Law: The wearer of this
ring is constantly sheathed in a
shield of law effect. It bestows one negative level on any chaotic creature that puts it on. The negative level remains as long as the
ring is worn and disappears when the
ring is removed. This negative level never results in actual
level loss, but it cannot be overcome in any way (including
restoration spells) while the
ring is worn.
Chaotic Fury: The wearer of this
ring is constantly sheathed in a
cloak of chaos effect. It bestows one negative level on any lawful creature that puts it on. The negative level remains as long as the
ring is worn and disappears when the
ring is removed. This negative level never results in actual
level loss, but it cannot be overcome in any way (including
restoration spells) while the
ring is worn.
Energy Immunity: This band continually provides the wearer with immunity to a single type of energy: fire, cold, electricity, acid, or sonic. The wearer takes no
damage from the energy of the specific type.
Caster Level: 20th:
Prerequisites: Forge Ring,
Forge Epic Ring,
shield of faith, creator's
caster level must be three times the
ring's bonus;
Market Price: 720,000 gp (+6), 980,000 gp (+7), 1,280,000 gp (+8), 1,620,000 gp (+9), 2,000,000 gp (+10).
Epic Wizardry: Like the
ring of wizardry, this
ring comes in a variety of types useful only to arcane spellcasters. The wearer's
arcane spells per day are doubled for one particular
spell level. An
epic ring of wizardry V doubles 5th-level spells, an
epic ring of wizardry VI doubles 6th-level spells, an
epic ring of wizardry VII doubles 7th-level spells, an
epic ring of wizardry VIII doubles 8th-level spells, and an
epic ring of wizardry IX doubles 9th-level spells. Bonus spells from high ability scores, school specialization, or any other source are not doubled.
Caster Level: 23rd
(epic wizardry V), 26th
(epic wizardry VI), 29th
(epic wizardry VII), 32nd
(epic wizardry VIII), 35th
(epic wizardry IX);
Prerequisites: Forge Ring,
Forge Epic Ring,
wish; Market Price: 250,000 gp
(epic wizardry V), 360,000 gp
(epic wizardry VI), 490,000 gp
(epic wizardry VII), 640,000 gp
(epic wizardry VIII), 810,000 gp
(epic wizardry IX).
Ineffable Evil: The wearer of this
ring is constantly sheathed in an
unholy aura effect. It bestows one negative level on any good creature that puts it on. The negative level remains as long as the
ring is worn and disappears when the
ring is removed. This negative level never results in actual
level loss, but it cannot be overcome in any way (including
restoration spells) while the
ring is worn.
Rapid Healing: This
ring grants a living wearer
fast healing 3. It must be worn for 24 hours before its powers activate, and if removed it will not function again until it has been worn for 24 hours by the same individual.
Sequestering: This
ring becomes invisible when worn. Upon
command, the wearer gains the benefits of a
sequester spell (though he or she does not become comatose as normal for the spell).
Universal Energy Immunity: This
ring functions as a
ring of energy immunity for all types of energy- fire, cold, electricity, acid, and sonic. The wearer takes no
damage from energy of any of these types.
Universal Energy Resistance, Greater: This
ring functions as a
ring of greater energy resistance for all types of energy-fire, cold, electricity, acid, and sonic. When the wearer would normally take such
damage, subtract 30 points of
damage per round from the amount before applying.
Virtuous Good: The wearer of this
ring is constantly sheathed in a
holy aura effect. It bestows one negative level on any evil creature that puts it on. The negative level remains as long as the
ring is worn and disappears when the
ring is removed. This negative level never results in actual
level loss, but it cannot be over-come in any way (including
restoration spells) while the
ring is worn.
Epic Psionics: This special crystal
ring comes in a variety of types useful only to
psionic characters (characters who have power points per day). The wearer's total power points per day are increased, depending on the
ring. The points granted are not bonus points-while the
ring is worn, it actually increases the wearer's points per day, but a night's rest is required before gaining access to the increased power point per day total. (Power points are not actually stored in the
ring, as would be the case for a crystal capacitor. Instead, the
ring grants power points by magnifying the manifester's own power.)
Manifester Level: 23rd
(epic psionics V), 26th
(epic psionics VI), 29th
(epic psionics VII), 32nd
(epic psionics VIII), 35th
(epic psionics IX);
Prerequisites: Craft Universal Item,
Craft Epic Universal Item,
great emulation; Market Price: 250,000 gp
(epic psionics V), 360,000 gp
(epic psionics VI), 490,000 gp
(epic psionics VII), 640,000 gp
(epic psionics VIII), 810,000 gp
(epic psionics IX).