When cast, this spell not only prevents
divination spells from working to detect or locate the creature or object affected by
sequester, it also renders the affected creature or object invisible to any form of sight or seeing (as the
invisibility spell). The spell does not prevent the subject from being discovered through tactile means or through the use of devices. Creatures affected by
sequester become comatose and are effectively in a state of suspended animation until the spell wears off or is dispelled.
Note: The Will save prevents an attended or magical object from being
sequestered. There is no save to see the
sequestered creature or object or to detect it with a
divination spell.