EPIC ARMOR AND SHIELD BASE PRICE

To find the base price of an epic suit of magic armor or an epic magic shield, roll on Table: Armor and Shields. Note that the +6 to +10 rows apply only to armor and shields that provide an enhancement bonus of +6 to +10 or armor and shields with a single special ability whose market price modifier is +6 to +10. Magic armor and shields with a total effective bonus of +6 to +10 but that have an enhancement bonus of +5 or less and special abilities whose individual market price modifiers are +5 or less use the table for nonepic magic armorto determine price.
Table: Armor and Shields
d%
Enhancement Bonus Market Price
01
+1 shield 1 +1,000 gp
02
+1 armor 2 +1,000 gp
03
+2 shield 1 +4,000 gp
04
+2 armor 2 +4,000 gp
05-06
+3 shield 1 +9,000 gp
07-08
+3 armor 2 +9,000 gp
09-12
+4 shield 1 +16,000 gp
13-16
+4 armor 2 +16,000 gp
17-21
+5 shield 1 +25,000 gp
22-26
+5 armor 2 +25,000 gp
27-30
+6 shield +360,000 gp
31-34
+6 armor +360,000 gp
35-38
+7 shield +490,000 gp
39-42
+7 armor +490,000 gp
43-45
+8 shield +640,000 gp
46-48
+8 armor +640,000 gp
49-50
+9 shield +810,000 gp
51-52
+9 armor +810,000 gp
53-54
+10 shield +1,000,000 gp
55-56
+10 armor +1,000,000 gp
57-62
Specific armor or shield 3
63-75
Armor with special ability and roll again 4
76-98
Shield with special ability and roll again4
99
Epic shield 5
100
Epic armor 5
1 Roll also on nonepic magic item Table: Shield Special Abilities.
2 Roll also on nonepic magic item Table: Armor Special Abilities.
3 Roll on Table: Specific Epic Magic Armor and Shields.
4Roll on Table: Armor Special Abilities or Table: Shield Special Abilities.
5 Roll on Table: Epic Armor and Shields.
Table: Epic Armor and Shields
d%
Enhancement Bonus Market Price
01-21
+11 +1,210,000 gp
22-39
+12 +1,440,000 gp
40-54
+13 +1,690,000 gp
55-66
+14 +1,960,000 gp
67-76
+15 +2,250,000 gp
77-84
+16 +2,560,000 gp
85-90
+17 +2,890,000 gp
91-94
+18 +3,240,000 gp
95-97
+19 +3,610,000 gp
98-99
+20 +4,000,000 gp
100
Roll again and add +10 to bonus 1 2
1 This is cumulative if rolled multiple times.
2 For enhancement bonuses higher than +20, the market price modifier is equal to the square of the bonus x10,000 gp.
Table: Random Armor Type
d%
Armor Armor Cost 1
01
Padded +155 gp
02
Leather +160 gp
03-12
Hide +165 gp
13-27
Studded leather +175 gp
28-42
Chain shirt 2 +250 gp
43
Scale mail 2 +200 gp
44
Chainmail 2 +300 gp
45-57
Breastplate 2 +350 gp
58
Splint mail 2 +350 gp
59
Banded mail 2 +400 gp
60
Half-plate 2 +750 gp
61-100
Full plate 2 +1,650 gp
All magic armor is masterwork armor (with an armor check penalty 1 lower than normal).
1 Add to enhancement bonus on Table: Epic Armor and Shields to determine total market price.
2 Roll d% to determine material: 01-70 steel; 71-90 mithral; 91-99 adamantine; 100 other. Adjust price accordingly.
Table: Random Shield Type
d%
Shield Shield Cost 1
01-10
Buckler +165 gp
11-15
Shield, light wooden 2 +153 gp
16-20
Shield, light steel 3 +159 gp
21-30
Shield, heavy wooden 2 +157 gp
31-95
Shield, heavy steel 3 +170 gp
96-100
Shield, tower 2 +180 gp
All magic shields are masterwork shields (with an armor check penalty 1 lower than normal).
1 Add to enhancement bonus on Table: Epic Armor and Shields to determine total market price.
2Roll d% to determine material: 01-70 wood; 71-99 dark-wood; 100 other. Adjust price accordingly.
3Roll d% to determine material: 01-70 steel; 71-90 mithral; 91-99 adamantine; 100 other. Adjust price accordingly.
Table: Armor Special Abilities
d%
Special Ability Market Price Modifier 1
01-06
Great invulnerability (10/magic) +4 bonus
07-11
Great invulnerability (15/magic) +5 bonus
12-19
Negating +5 bonus
20-26
Acid warding +6 bonus
27-33
Cold warding +6 bonus
34-40
Fire warding +6 bonus
41-44
Great invulnerability (5/epic) +6 bonus
45-50
Great spell resistance (SR 21) +6 bonus
51-57
Lightning warding +6 bonus
58-64
Sonic warding +6 bonus
65-67
Great invulnerability (10/epic) +7 bonus
68-72
Great spell resistance (SR 23) +7 bonus
73-76
Great spell resistance (SR 25) +8 bonus
77-79
Great spell resistance (SR 27) +9 bonus
80-87
Roll on nonepic magic item Table: Armor Special Abilities, then roll again on this table.
88-95
Roll twice on nonepic magic item Table: Armor Special Abilities.
96-100
Roll twice again 2
1Add to enhancement bonus on Table: Epic Armor and Shields to determine total market price.
2 If a special ability is rolled twice, only one counts. If two versions of the same special ability are rolled, use the better.
Table: Shield Special Abilities
d%
Shield Special Ability Market Price Modifier 1
01-06
Great invulnerability (10/magic) +4 bonus
07-12
Great invulnerability (15/magic) +5 bonus
13-19
Acid warding +6 bonus
20-26
Cold warding +6 bonus
27-33
Fire warding +6 bonus
34-37
Great invulnerability (5/epic) +6 bonus
38-43
Great spell resistance (SR 21) +6 bonus
44-46
Infinite arrow deflection +6 bonus
47-53
Lightning warding +6 bonus
54-60
Sonic warding +6 bonus
61-63
Great invulnerability (10/epic) +7 bonus
64-68
Great spell resistance (SR 23) +7 bonus
69-71
Exceptional arrow deflection +8 bonus
72-75
Great spell resistance (SR 25) +8 bonus
76-78
Great spell resistance (SR 27) +9 bonus
79
Great reflection +10 bonus
80-87
Roll on nonepic magic item Table: Shield Special Abilities, then roll again on this table.
88-95 Roll twice on nonepic magic item Table: Shield Special Abilities.
96-100 Roll twice again2
1 Add to enhancement bonus on Table: Epic Armor and Shields to determine total market price.
2 If you roll a special ability twice, only one counts. If you roll two versions of the same special ability, use the better.