You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage
per caster level
(maximum 10d6) to each creature within its area
. The bolt begins at your fingertips.
The lightning bolt
sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage
caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell's range
permits; otherwise, it stops at the barrier just as any other spell effect does.
A bit of fur and an amber, crystal, or glass rod.
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