|
Large Aberration |
Hit Dice:
|
6d8+18 (45 hp) |
Initiative:
|
+2 |
Speed:
|
30 ft. (6 squares), climb 15 ft. |
Armor Class:
|
17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
Base Attack/Grapple:
|
+4/+10 |
Attack:
|
Dagger +5 melee (1d6+2/19-20) or bite +6 melee (1d4+1 plus poison) or shortbow +5 ranged (1d8/x3) |
Full Attack:
|
2 daggers +3 melee (1d6+2/19-20, 1d6+1/19-20) and bite +1 melee (1d4+1 plus poison); or shortbow +5 ranged (1d8/x3) |
Space/Reach:
|
10 ft./5 ft. |
Special Attacks:
|
Spells, spell-like abilities, poison |
Special Qualities:
|
Darkvision 60 ft., spell resistance 17 |
Saves:
|
Fort +5, Ref +4, Will +8 |
Abilities:
|
Str 15, Dex 15, Con 16, Int 15, Wis 16, Cha 16 |
Skills:
|
Climb +14, Concentration +9, Hide +10, Listen +9, Move Silently +12, Spot +9 |
Feats:
|
Combat Casting, Two-Weapon Fighting, Weapon Focus (bite) |
Environment:
|
Underground |
Organization:
|
Solitary, pair, or troupe (1-2 plus 7-12 Medium monstrous spiders) |
Challenge Rating:
|
7 |
Treasure:
|
Double standard |
Alignment:
|
Always chaotic evil |
Advancement:
|
By character class |
Level Adjustment:
|
+4 |