One duplicate creature
creates an illusory duplicate of any creature. The duplicate creature is partially real and formed from ice or snow. It appears to be the same as the original, but it has only one-half of the real creature's levels or Hit Dice
(and the appropriate hit points
, feats, skill ranks, and special abilities
for a creature of that level
or HD). You can't create a simulacrum of a creature whose Hit Dice
or levels exceed twice your caster level
. You must make a Disguise
check when you cast the spell to determine how good the likeness is. A creature familiar with the original might detect the ruse with a successful Spot
check (opposed by the caster's Disguise
check) or a DC 20 Sense Motive
At all times the simulacrum remains under your absolute command
. No special telepathic link exists, so command
must be exercised in some other manner. A simulacrum has no ability to become more powerful. It cannot increase its level
or abilities. If reduced to 0 hit points
or otherwise destroyed, it reverts to snow and melts instantly into nothingness. A complex process requiring at least 24 hours, 100 gp per hit point
, and a fully equipped magical laboratory can repair damage
to a simulacrum.
The spell is cast over the rough snow or ice form, and some piece of the creature to be duplicated (hair, nail, or the like) must be placed inside the snow or ice. Additionally, the spell requires powdered ruby worth 100 gp per HD of the simulacrum to be created.
XP Cost: 100 XP per HD of the simulacrum to be created (minimum 1,000 XP).
|Find topic in: Characters, Epic, Equipment, Magic, Rules of the Game|
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