Enchantments - Part 2

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none bull play attacking threat allies stab automatically we accomplish freelance collectively walking watch approach exists invisibility more our out saving forth never to exclusion define only suggests tend will disarm medium selected result charm conclusion allows small per initial characters rejoining prompting fascinate discretion improves provided count directly couldn treasure once arise spot sleeping skill putters smelly ve period motive effect brd helpless limited damage noble instance demand concepts protect give don fit simply off appropriate location basics aiming suggested simple requires causes lure gets afterward does comes undivided ill with much less acts hd oak using often allowed order sufficient needs bless someone aren according tends descriptions obliging shared old rights degree potential up whereupon flatfooted information which edition depends hour drinking mental undead triggered upward inc expectation upon targets or merit indicate diplomacy williams summon lose of surprise few view on obviously repeat described dms might domination prone surroundings fascinated noted perceives dominate unlimited ll author is become compulsion separate handbook it establish message normal keeps becomes fortunately if won pantomiming in charisma adjust power performed quickly recommend peak aware weapons anyway carry sundown opponents listens mislead greater discuss pays understand mentally single hope appendage quietly along friend magical area next co expect consequences destructive hurt expected something rich reserved duration oil convince dip chat automaton established judge who mass designate stand worth enthrall obey certain bit likes menagerie my lightning here familiars waiting dependent cast fighter matter members guard idea by npc interaction refer getting consider fall concentrating crushing 3rd asking yours hill illusory additional language determine be risks sweet chum persuade hold use always go win growing time chanting care maintain assist ability attitudes resumes very wiz successful do given dm handle sentence elsewhere case singing architect as garden 1d3 under necessarily at himself requested actions extra an specifies quintessential abilities completed specified race facing above making ft sensory receiving otherwise detailed highest communicate literally dispels tiny truly yourself thumb loot save examples options asked 285 wrath hostile drops look score than checks day nothing must without set forced long including especially nonplayer phrase trigger successfully currently steps word many work dragon influenced exercised follow creature affect made bad halt unfavorable judgment anyone repairing avoid sage properly before she turn manner third interfere first hide guide messenger master proves fulfilled 30 entering from week remaining 2006 either immune busy means century extent handling talking approaching latter falls 20 closest such territory 24 25 way threatens pretty throws was snake some wraps probably resistance point potentially stands 10 sacrifices 15 eyes sidebar bet costly suspiciously token afar rush goes any gains dominated end most believe page own person music flee trusts player hear party 211 takes minimal new 72 possible intelligence reasonably lasts have fight 209 victim action whatever bonuses beast sor 65 casting retries monster carrier carries discussion move carried careful decipher normally heal taught shares words recipient designated advantage 50 multiple improving resist offer communication sense defeat direct religion suspicious anything material 227 224 reaches type 40 insult call beyond suggestions sing previously manipulative delay wizards rounds step projects standard pure pool types would else examine shouldn doubt desirable attacked spend are survival want experiencing table help met interpreted occur visibility combat just things speaks character being effort rule sight through destination attention not walk purpose enchantments spell several designer say exercising penny higher undertake weapon itself creatures waits attach attack far when particularly deal assume below equivalent perform advocate clr works attacks hamper bard receives for berate life able leg obtuse penalty scroll after different activity doesn he reflects spellbound free final concentration drawing require dire wisdom still about see whose disrupted reasonable themselves suicidal heckling activities water humanoid sonic makes limits wait skip doing finishes three deer moment topic what knowledge potent part cooperate penalties urging been threaten honeycomb opposed prevent also those 6th usually warhorse receive basic certainly opposes include motions other necessary fails aid mouth you effects fairly follows continue harmful redirecting scores close desire finds manual too top all influence regard form decides review trained hasbro act favorable wouldn distant no directions affects total roll could and should changing gives earliest ordinarily limit overtly 2 effectiveness instead though script wishes unless ends each ignored caster landmark enchanted convey roughly isn moves neither companies speak your deaths influencing away class says dice into establishment feature reactions details 2d6 issue however spells living despair find evil bane band change except throw bank generally then them applies worker they complex listen kinds immediately seconds subjected dc drop briefly has vadania representative route limb describing course half exclusively remains advise the offensive grant balk struck need interruption animals credible intended speech spear where achieve well back impose attempts good range targeted dungeon expecting self s jeering v t speaking gossip wolves trance m hand worded a d control 81 advances cannot attitude unchanged based pantomime that 198 jointly share written item tamed supercharged obvious link troublesome obeys its get courtyard helpful orders her tongue invaded apparent refreshing their enchantment companions continues compulsions 3 movement 1 trusted 7 4 5 subsidiary giving 1995 possibilities holding menace harm bird sound empathy gestures eating commands during knight input like nor describe beasts audience draws group feel best components one breaks persuasion text escape negates force stop overabundance levels rules socially collar target humanoids his instructions slay against pets 35 hit come circumstances him uses may allow building attempt bonus take symbol adjudicating condition guards similar devising wife farmhouse cruel treat subjects poor animal warn somehow school specify even description known 16 almost landmarks acid bidding rapids left behavior chance seem includes prevents enthralled place morsel rather this there warded battle woods situation fulfills friends but therein threatened entire soonest telepathically suggest encounters mentioned performance delved component because