"
Petitioner" is a template that may be added to any creature as determined by the nature of the campaign (referred to hereafter as the base creature). The creature's type changes to outsider, and the creature uses all the base creature's statistics and
special abilities except as noted here.
AC: Natural
Armor Class, Dexterity, and size bonuses or penalties apply. Armor bonuses are not applicable.
Attacks: Base
attack bonus is reduced to +2, subject to modifications for size and Strength.
Special Attacks: A
petitioner loses all supernatural and spell-like
attacks, but retains normal and exceptional
attacks.
Special Qualities: A
petitioner loses all supernatural and spell-like
abilities, but retains exceptional
abilities. In addition, it gains the following qualities.
Mental Immunity: All
petitioners are immune to mind-affecting effects.
Other Immunities: Depending on its nature, the petitioner is immune to two of the following effects: acid, cold, electricity, fire,
poison, petrifaction, or polymorphing. These immunities are applied similarly to all
petitioners of a particular plane or deity.
Planar Commitment:
Petitioners cannot leave the plane they inhabit. They are teleported one hundred miles in a random direction if an attempt is made to force them to leave.
• Remove all immunities and resistances except immunity to mind-affecting effects. Add acid, cold, electricity, fire, and
poison resistance 5.
Such modifications are the result of the nature of the plane or the powerful beings within it.
Abilities: Same as the base creature. Some cosmologies or deities may set a maximum of 18 for
petitioner ability scores.
Abilities higher than that are reduced to the maximum.
Climate/Terrain: Any land and underground (within the same plane).
Organization: Same as the base creature.
Alignment: Same as the native plane.