" is a template that may be added to any creature as determined by the nature of the campaign (referred to hereafter as the base creature). The creature's type changes to outsider, and the creature uses all the base creature's statistics and special abilities
except as noted here.
Natural Armor Class
, Dexterity, and size bonuses or penalties apply. Armor bonuses are not applicable.
Base attack bonus
is reduced to +2, subject to modifications for size and Strength.
loses all supernatural and spell-like attacks
, but retains normal and exceptional attacks
loses all supernatural and spell-like abilities
, but retains exceptional abilities
. In addition, it gains the following qualities.
are immune to mind-affecting effects.
Depending on its nature, the petitioner is immune to two of the following effects: acid, cold, electricity, fire, poison
, petrifaction, or polymorphing. These immunities are applied similarly to all petitioners
of a particular plane or deity.
cannot leave the plane they inhabit. They are teleported one hundred miles in a random direction if an attempt is made to force them to leave.
• Remove all immunities and resistances except immunity to mind-affecting effects. Add acid, cold, electricity, fire, and poison resistance
Such modifications are the result of the nature of the plane or the powerful beings within it.
Same as the base creature. Some cosmologies or deities may set a maximum of 18 for petitioner
ability scores. Abilities
higher than that are reduced to the maximum.
Any land and underground (within the same plane).
Same as the base creature.
Same as the native plane.