| Table: Creature Improvement by Type | ||||
|
|
Attack Bonus | Good Saving Throws | Skill Points* | |
| Aberration |
|
HD x3/4 (as cleric) | Will | 2 + Int mod per HD |
| Animal |
|
HD x3/4 (as cleric) | Fort, Ref (and sometimes Will) | 2 + Int mod per HD |
| Construct |
|
HD x3/4 (as cleric) | - | 2 + Int mod per HD** |
| Dragon |
|
HD (as fighter) | Fort, Ref, Will | 6 + Int mod per HD |
| Elemental |
|
HD x3/4 (as cleric) | Ref (Air, Fire), or Fort (Earth, Water) |
2 + Int mod per HD |
| Fey |
|
HD x1/2 (as wizard) | Ref, Will | 6 + Int mod per HD |
| Giant |
|
HD x3/4 (as cleric) | Fort | 2 + Int mod per HD |
| Humanoid |
|
HD x3/4 (as cleric) | Varies (any one) | 2 + Int mod per HD |
| Magical beast |
|
HD (as fighter) | Fort, Ref | 2 + Int mod per HD |
| Monstrous humanoid |
|
HD (as fighter) | Ref, Will | 2 + Int mod per HD |
| Ooze |
|
HD x3/4 (as cleric) | - | 2 + Int mod per HD** |
| Outsider |
|
HD (as fighter) | Fort, Ref, Will | 8 + Int mod per HD |
| Plant |
|
HD x3/4 (as cleric) | Fort | 2 + Int mod per HD** |
| Undead |
|
HD x1/2 (as wizard) | Will | 4 + Int mod per HD** |
| Vermin |
|
HD x3/4 (as cleric) | Fort | 2 + Int mod per HD** |
| All types have a number of feats equal to 1 + 1 per 3 Hit Dice. | ||||
| * As long as a creature has an Intelligence of at least 1, it gains a minimum of 1 skill point per Hit Die. | ||||
| ** Creatures with an Intelligence score of "-" gain no skill points or feats. | ||||