Table: Creature Improvement by Type | ||||
|
Attack Bonus | Good Saving Throws | Skill Points* | |
Aberration |
|
HD x3/4 (as cleric) | Will | 2 + Int mod per HD |
Animal |
|
HD x3/4 (as cleric) | Fort, Ref (and sometimes Will) | 2 + Int mod per HD |
Construct |
|
HD x3/4 (as cleric) | - | 2 + Int mod per HD** |
Dragon |
|
HD (as fighter) | Fort, Ref, Will | 6 + Int mod per HD |
Elemental |
|
HD x3/4 (as cleric) | Ref (Air, Fire), or Fort (Earth, Water) |
2 + Int mod per HD |
Fey |
|
HD x1/2 (as wizard) | Ref, Will | 6 + Int mod per HD |
Giant |
|
HD x3/4 (as cleric) | Fort | 2 + Int mod per HD |
Humanoid |
|
HD x3/4 (as cleric) | Varies (any one) | 2 + Int mod per HD |
Magical beast |
|
HD (as fighter) | Fort, Ref | 2 + Int mod per HD |
Monstrous humanoid |
|
HD (as fighter) | Ref, Will | 2 + Int mod per HD |
Ooze |
|
HD x3/4 (as cleric) | - | 2 + Int mod per HD** |
Outsider |
|
HD (as fighter) | Fort, Ref, Will | 8 + Int mod per HD |
Plant |
|
HD x3/4 (as cleric) | Fort | 2 + Int mod per HD** |
Undead |
|
HD x1/2 (as wizard) | Will | 4 + Int mod per HD** |
Vermin |
|
HD x3/4 (as cleric) | Fort | 2 + Int mod per HD** |
All types have a number of feats equal to 1 + 1 per 3 Hit Dice. | ||||
* As long as a creature has an Intelligence of at least 1, it gains a minimum of 1 skill point per Hit Die. | ||||
** Creatures with an Intelligence score of "-" gain no skill points or feats. |