Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
A skeleton is seldom garbed in anything more than the rotting remnants of any
clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no
initiative. Because of this limitation, its instructions must always be simple. A skeleton
attacks until destroyed.
"Skeleton" is an acquired
template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).
Size and Type: The creature's type changes to undead. It retains any subtype except for
alignment subtypes (such as good) and subtypes that indicate kind. It does not gain the augmented subtype. It uses all the base creature's statistics and
special abilities except as noted here.
Hit Dice: Drop any
Hit Dice gained from class levels (to a minimum of 1) and raise remaining
Hit Dice to d12s. If the creature has more than 20
Hit Dice, it can't be made into a skeleton by the
animate dead spell.
Speed: Winged skeletons can't use their wings to
fly. If the base creature flew magically, so can the skeleton.
Armor Class: Natural armor bonus changes to a number based on the skeleton's size:
Tiny or smaller |
+0 |
Small |
+1 |
Medium or Large |
+2 |
Huge |
+3 |
Gargantuan |
+6 |
Colossal |
+10 |
Attacks: A skeleton retains all the natural weapons, manufactured weapon
attacks, and weapon proficiencies of the base creature, except for
attacks that can't work without flesh. A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw
attacks at its full
attack bonus. A skeleton's base
attack bonus is equal to 1/2 its
Hit Dice.
Damage: Natural and manufactured weapons deal
damage normally. A claw attack deals
damage depending on the skeleton's size. (If the base creature already had claw
attacks with its hands, use the skeleton claw
damage only if it's better.)
Diminutive or Fine |
1 |
Tiny |
1d2 |
Small |
1d3 |
Medium |
1d4 |
Large |
1d6 |
Huge |
1d8 |
Gargantuan |
2d6 |
Colossal |
2d8 |
Special Attacks: A skeleton retains none of the base creature's
special attacks.
Immunity to Cold (Ex): Skeletons are not affected by cold.
Saves: Base
save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.
Abilities: A skeleton's Dexterity increases by +2, it has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1.
Skills: A skeleton has no
skills.
Environment: Any, usually same as base creature.
Challenge Rating: Depends on
Hit Dice, as follows:
Hit Dice
|
Challenge Rating
|
1/2
|
1/6
|
1
|
1/3
|
2-3
|
1
|
4-5
|
2
|
6-7
|
3
|
8-9
|
4
|
10-11
|
5
|
12-14
|
6
|
15-17
|
7
|
18-20
|
8
|
Alignment: Always neutral evil.
Advancement: As base creature (or - if the base creature advances by character class).
|
Human Warrior Skeleton
|
Wolf Skeleton
|
Owlbear Skeleton
|
|
Medium Undead |
Medium Undead |
Large Undead |
Hit Dice:
|
1d12 (6 hp) |
2d12 (13 hp) |
5d12 (32 hp) |
Initiative:
|
+5 |
+7 |
+6 |
Speed:
|
30 ft. (6 squares) |
50 ft. (10 squares) |
30 ft. (6 squares) |
Armor Class:
|
15 (+1 Dex, +2 natural, +2 heavy steel shield), touch 11, flat-footed 14 |
15 (+3 Dex, +2 natural), touch 13, flat-footed 12 |
13 (-1 size, +2 Dex, +2 natural), touch 11, flat-footed 11 |
Base Attack/Grapple:
|
+0/+1 |
+1/+2 |
+2/+11 |
Attack:
|
Scimitar +1 melee (1d6+1/18-20) or claw +1 melee (1d4+1) |
Bite +2 melee (1d6+1) |
Claw +6 melee (1d6+5) |
Full Attack:
|
Scimitar +1 melee (1d6+1/18-20) or 2 claws +1 melee (1d4+1) |
Bite +2 melee (1d6+1) |
2 claws +6 melee (1d6+5) and bite +1 melee (1d8+2) |
Space/Reach:
|
5 ft./5 ft. |
5 ft./5 ft. |
10 ft./5 ft. |
Special Attacks: -
|
- |
- |
|
Special Qualities:
|
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits |
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits |
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits |
Saves:
|
Fort +0, Ref +1, Will +2 |
Fort +0, Ref +3, Will +3 |
Fort +1, Ref +3, Will +4 |
Abilities: Str 13, Dex 13, Con -, Int -, Wis 10, Cha 1
|
Str 13, Dex 17, Con -, Int -, Wis 10, Cha 1 |
Str 21, Dex 14, Con -, Int -, Wis 10, Cha 1 |
|
Feats:
|
Improved Initiative
|
Improved Initiative
|
Improved Initiative
|
Environment:
|
Temperate plains |
Temperate forests |
Temperate forests |
Organization:
|
Any |
Any |
Any |
Challenge Rating:
|
1/3 |
1 |
2 |
Treasure:
|
None |
None |
None |
Alignment:
|
Always neutral evil |
Always neutral evil |
Always neutral evil |
Advancement:
|
- |
3 HD (Medium); 4-6 HD (Large) |
6-8 HD (Large); 9-15 HD (Huge) |
Level Adjustment:
|
- |
- |
- |
|
Troll Skeleton
|
Chimera Skeleton
|
Ettin Skeleton
|
|
Large Undead |
Large Undead |
Large Undead |
Hit Dice:
|
6d12 (39 hp) |
9d12 (58 hp) |
10d12 (65 hp) |
Initiative:
|
+7 |
+6 |
+4 |
Speed:
|
30 ft. (6 squares) |
30 ft. (6 squares) |
40 ft. (8 squares) |
Armor Class:
|
14 (+3 Dex, -1 size, +2 natural), touch 12, flat-footed 11 |
13 (+2 Dex., -1 size, +2 natural), touch 11, flat-footed 11 |
11 (-1 size, +2 natural), touch 9, flat-footed 11 |
Base Attack/Grapple:
|
+3/+13 |
+4/+12 |
+5/+15 |
Attack:
|
Claw +8 melee (1d6+6) |
Bite +7 melee (2d6+4) |
Morningstar +10 melee (2d6+6) or claw +10 melee (1d6+6) or javelin +4 ranged (1d8+6) |
Full Attack:
|
2 claws +8 melee (1d6+6) and bite +3 melee (1d6+3) |
Bite +7 melee (2d6+4) and bite+7 melee (1d8+4) and gore +7 melee (1d8+4) and 2 claws +2 melee (1d6+2) |
2 morningstars +10 melee (2d6+6) or 2 claws +10 melee (1d6+6) or 2 javelins +4 ranged (1d8+6) |
Space/Reach:
|
10 ft./10 ft |
10 ft./5 ft |
10 ft./10 ft. |
Special Attacks:
|
- |
- |
- |
Special Qualities:
|
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits |
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits |
Damage reduction 5/bludgeoning, darkvision 60 ft., darkvision 60 ft., immunity to cold, superior twoweapon |
Saves:
|
Fort +2, Ref +5, Will +5 |
Fort +3, Ref +5, Will +6 |
Fort +3, Ref +3, Will +7 |
Abilities:
|
Str 23, Dex 16, Con -, Int -, Wis 10, Cha 1 |
Str 19, Dex 15, Con -, Int -, Wis 10, Cha 1 |
Str 23, Dex 10, Con -, Int -, Wis 10, Cha 1 |
Feats:
|
Improved Initiative
|
Improved Initiative
|
Improved Initiative
|
Environment:
|
Cold mountains |
Temperate hills |
Cold hills |
Organization:
|
Any |
Any |
Any |
Challenge Rating:
|
3 |
4 |
5 |
Treasure:
|
None |
None |
None |
Alignment:
|
Always neutral evil |
Always neutral evil |
Always neutral evil |
Advancement:
|
- |
10-13 HD (Large); 14-27 HD (Huge) |
- |
Level Adjustment:
|
- |
- |
- |
|
Advanced Megaraptor Skeleton
|
Cloud Giant Skeleton
|
Young Adult Red Dragon Skeleton
|
|
Huge Undead |
Huge Undead |
Huge Undead (Fire) |
Hit Dice:
|
12d12 (78 hp) |
17d12 (110 hp) |
19d12 (123 hp) |
Initiative:
|
+7 |
+6 |
+5 |
Speed:
|
60 ft. (12 squares) |
50 ft. (10 squares) |
40 ft. (8 squares) |
Armor Class:
|
14 (-2 size, +3 Dex, +3 natural), touch 11, flat-footed 11 |
13 (-2 size, +2 Dex, +3 natural), touch 10, flat-footed 11 |
12 (-2 size, +1 Dex, +3 natural), touch 9, flat-footed 11 |
Base Attack/Grapple:
|
+6/+19 |
+8/+28 |
+9/+27 |
Attack:
|
Talons +9 melee (2d8+5) |
Gargantuan morningstar +18 melee (4d6+18) or claw +18 melee (1d8+12) or rock +8 ranged (2d8+12) |
Bite +17 melee (2d8+10) |
Full Attack:
|
Talons +9 melee (2d8+5) and 2 claws +4 melee (1d8+2) and bite +4 melee (2d6+2) |
Gargantuan morningstar +18/+13 melee (4d6+18) or 2 claws +18 melee (1d8+12) or rock +8 ranged (2d8+12) |
Bite +17 melee (2d8+10) and 2 claws +12 melee (2d6+5) and 2 wings +12 melee (1d8+5) and tail slap +12 melee (2d6+15) |
Space/Reach:
|
15 ft./10 ft. |
15 ft./15 ft. |
15 ft./10 ft. |
Special Attacks:
|
- |
- |
- |
Special Qualities:
|
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits |
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, oversize weapon, undead traits |
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, undead traits |
Saves:
|
Fort +4, Ref +7, Will +8 |
Fort +5, Ref +7, Will +10 |
Fort +6, Ref +7, Will +8 |
Abilities:
|
Str 21, Dex 17, Con -, Int -, Wis 10, Cha 1 |
Str 35, Dex 15, Con -, Int -, Wis 10, Cha 1 |
Str 31, Dex 12, Con -, Int -, Wis 10, Cha 1 |
Feats:
|
Improved Initiative
|
Improved Initiative
|
Improved Initiative
|
Environment:
|
Warm forests |
Temperate mountains |
Warm mountains |
Organization:
|
Any |
Any |
Any |
Challenge Rating:
|
6 |
7 |
8 |
Treasure:
|
None |
None |
None |
Alignment:
|
Always neutral evil |
Always neutral evil |
Always neutral evil |
Advancement:
|
13-16 HD (Huge); 17-20 HD (Gargantuan) |
- |
20 HD (Huge) |
Level Adjustment:
|
- |
- |
- |
Find topic in: Characters, Epic, Equipment, Magic |
|
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