Display: Visual; see text
Range: Close (25 ft. + 5 ft./2 levels)
Target: Any two creatures no more than 15 ft. apart
Saving Throw: Reflex half or Fortitude half; see text
Upon manifesting this power, you choose cold, electricity, fire, or sonic. Your body's psionically fueled bioenergetic currents produce an arc of energy of the chosen type that targets a creature you designate as the primary foe for 9d6 points of
damage in every round when the power remains in effect. Energy also arcs off the primary foe to strike one additional foe that is initially within 15 feet of the primary foe, or that subsequently moves within 15 feet of the primary foe while the
duration lasts. Secondary foes take half the
damage that the primary foe takes in every round while the
duration lasts.
Should either the primary or secondary foe fall to less than 0
hit points (or should a
target completely evade the effect with a
special ability or power), the
energy current 's arc randomly retargets another primary and/or secondary foe while the
duration lasts. Targeted foes can move normally, possibly moving out of
range of the effect, but each round they are targeted and remain in
range they must make a
saving throw to avoid taking full
damage in that round.
Cold: A current of this energy type deals +1 point of
damage per die. The
saving throw to reduce
damage from a
cold current is a Fortitude save instead of a Reflex save.
Electricity: Manifesting a current of this energy type provides a +2 bonus to the save DC and a +2 bonus on
manifester level checks for the purpose of overcoming
power resistance.
Fire: A current of this energy type deals +1 point of
damage per die.
Sonic: A current of this energy type deals -1 point of
damage per die and ignores an object's hardness.
This power's subtype is the same as the type of energy you manifest.
Augment: You can
augment this power in one or both of the following ways.
1. For every additional
power point you spend, this power's
damage increases by one die (d6). For each extra two
dice of
damage, this power's save DC increases by 1.
2. For every 4 additional
power points you spend, this power can affect an additional secondary
target. Any additional secondary
target cannot be more than 15 feet from another
target of the power.
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