|
Medium Monstrous Humanoid (Incorporeal, Psionic) |
Hit Dice:
|
4d8+4 (22 hp) |
Initiative:
|
+1 |
Speed:
|
Fly 30 ft. (good) (6 squares) |
Armor Class:
|
13 (+1 Dex, +2 deflection), touch 13, flatfooted 12 |
Base Attack/Grapple:
|
+4/- |
Attack:
|
Incorporeal touch +5 melee (1d6) |
Full Attack:
|
Incorporeal touch +5 melee (1d6) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Psionic powers, telekinetic force |
Special Qualities:
|
Assume likeness, incorporeal traits, telepathy 100 ft. |
Saves:
|
Fort +2, Ref +5, Will +6 |
Abilities:
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Str -, Dex 13, Con 12, Int 15, Wis 14, Cha 15 |
Skills:
|
Bluff +10*, Diplomacy +6, Disguise +10*, Intimidate +6, Listen +6, Sense Motive +6, Spot +6 |
Feats:
|
Overchannel, Wild Talent |
Environment:
|
Any |
Organization:
|
Solitary or illumination (3-6) |
Challenge Rating:
|
5 |
Treasure:
|
Half standard |
Alignment:
|
Any |
Advancement:
|
By character class |
Level Adjustment:
|
+4 |
An unbodied uses
telepathy to communicate with others.
Psionic Powers: An unbodied manifests powers as a 4th-level
psion (telepath). The save DCs are Intelligence-based.
*Power can be augmented.
Assume Likeness (Su): An unbodied can assume the likeness of any Small, Medium, or Large creature as a
standard action that does not provoke
attacks of opportunity. Its abilities do not change, but it appears to be that creature, relying on its
Bluff and
Disguise skills to deflect suspicion.
Incorporeal Traits: An unbodied is harmed only by other incorporeal creatures,
magic weapons, powers, spells, spell-like abilities, and supernatural abilities. It has a 50% chance to ignore any
damage from a corporeal source, except for force effects or attacks made with ghost touch weapons. It can pass through solid objects, but not force effects, at will. Its attacks ignore natural armor, armor, and shields, but
deflection bonuses and force effects work normally against them. An incorporeal creature always moves silently and cannot be heard with
Listen checks if it doesn't
wish to be.
Skills: An unbodied has a +4 racial bonus on
Bluff and
Disguise checks. *When using its
assume likeness ability, an unbodied gets an additional +10 circumstance bonus on
Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus on
Bluff and
Disguise checks.
Unbodied characters possess the following racial
traits.
- +2 Dexterity, +2 Constitution, +4 Intelligence, +4 Wisdom, +4 Charisma. As an incorporeal creature, an unbodied has no Strength score.
-Medium size.
-An unbodied has a
fly speed of 30 feet (good maneuverability).
-Natural Attack: An unbodied can make a melee touch attack to deal 1d6 points of
damage.
-Racial Hit
Dice: An unbodied begins with four levels of monstrous humanoid, which provide 4d8 Hit
Dice, a base
attack bonus of +4, and base
saving throw bonuses of Fort +1, Ref +4, and Will +4.
-Racial Feats: An unbodied's monstrous humanoid levels give it two feats.
-Level Adjustment: +4.