The Astral Plane is the space between the planes. When a character moves through an interplanar portal or projects her spirit to a different plane of existence, she travels through the Astral Plane. Even spells that allow instantaneous movement
across a plane
briefly touch the Astral Plane.
The Astral Plane is a great, endless sphere of clear silvery sky, both above and below. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
Both planar travelers and refugees from other planes call the Astral Plane home.
The Astral Plane has the following traits.
• Subjective directional gravity.
• Timeless. Age
, hunger, thirst, poison
, and natural healing
don't function in the Astral Plane, though they resume functioning when the traveler leaves the Astral Plane.
• Mildly neutral-aligned.
• Enhanced magic. All spells and spell-like abilities used within the Astral Plane may be employed as if they were improved by the Quicken Spell
feat. Already quickened spells and spell-like abilities are unaffected, as are spells from magic items. Spells so quickened are still prepared and cast at their unmodified level. As with the Quicken Spell
feat, only one quickened spell can be cast per round.
|Find topic in: Basics, Characters, Divine, Epic, Equipment, Magic, Monsters, Psionic, Rules of the Game|
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