To qualify to become a loremaster, a character must fulfill all the following criteria.
Skills: Knowledge (any two) 10 ranks in each.
Spells: Able to cast seven different divination
spells, one of which must be 3rd level or higher.
The loremaster's
class skills (and the key ability for each skill) are
Appraise (Int),
Concentration (Con),
Craft (alchemy) (Int),
Decipher Script (Int),
Gather Information (Cha),
Handle Animals (Cha),
Heal (Wis),
Knowledge (all skills taken individually) (Int),
Perform (Cha),
Profession (Wis),
Speak Language,
Spellcraft (Int), and
Use Magic Device (Cha).
Skill Points at Each Level: 4 + Int modifier.
Table : The Loremaster
|
Level
|
Base
Attack
Bonus
|
Fort
Save
|
Ref
Save
|
Will
Save
|
Special
|
Spells per Day
|
1st |
+0
|
+0
|
+0
|
+2
|
Secret
|
+1 level of existing class |
2nd |
+1
|
+0
|
+0
|
+3
|
Lore
|
+1 level of existing class |
3rd |
+1
|
+1
|
+1
|
+3
|
Secret
|
+1 level of existing class |
4th |
+2
|
+1
|
+1
|
+4
|
Bonus language
|
+1 level of existing class |
5th |
+2
|
+1
|
+1
|
+4
|
Secret
|
+1 level of existing class |
6th |
+3
|
+2
|
+2
|
+5
|
Greater lore
|
+1 level of existing class |
7th |
+3
|
+2
|
+2
|
+5
|
Secret
|
+1 level of existing class |
8th |
+4
|
+2
|
+2
|
+6
|
Bonus language
|
+1 level of existing class |
9th |
+4
|
+3
|
+3
|
+6
|
Secret
|
+1 level of existing class |
10th |
+5
|
+3
|
+3
|
+7
|
True lore
|
+1 level of existing class |
Weapon and Armor Proficiency: Loremasters gain no proficiency with any weapon or armor.
Spells per Day/Spells Known: When a new loremaster level is gained, the character gains new
spells per day (and
spells known, if applicable) as if she had also gained a level in a
spellcasting class she belonged to before she added the
prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of loremaster to the level of some other
spellcasting class the character has, then determines
spells per day,
spells known, and caster level accordingly.
Secret: At 1st level and every two levels higher than 1st (3rd, 5th, 7th, and 9th), the loremaster chooses one
secret from the table below. Her level plus Intelligence modifier determines the total number of secrets she can choose. She can't choose the same
secret twice.
Lore: At 2nd level, a loremaster gains
the ability to know legends or information regarding various topics, just as a
bard can with bardic
knowledge. The loremaster adds her level and her Intelligence modifier to the
lore check, which functions otherwise exactly like a bardic
knowledge check.
Bonus Languages: A loremaster can choose any new language at 4th and 8th level.
Greater Lore (Ex): At 6th level, a loremaster gains
the ability to understand magic items, as with the
identify spell.
True Lore (Ex): At 10th level, once per day a loremaster can use her
knowledge to gain the effect of a
legend lore spell or an
analyze dweomer spell.
Loremaster Secrets
|
Level +
Int Modifier
|
Secret
|
Effect
|
1 |
Instant mastery |
4 ranks of a skill in which the character has no ranks |
2 |
Secret health |
+3 hit points |
3 |
Secrets of inner strength |
+2 bonus on Will saves |
4 |
The lore of true stamina |
+2 bonus on Fortitude saves |
5 |
Secret knowledge of avoidance |
+2 bonus on Reflex saves |
6 |
Weapon trick |
+1 bonus on attack rolls |
7 |
Dodge trick |
+1 dodge bonus to AC |
8 |
Applicable knowledge |
Any one feat |
9 |
Newfound arcana |
1 bonus 1st-level spell* |
10 |
More newfound arcana |
1 bonus 2nd-level spell* |
* As if gained through having a high ability score. |
Find topic in: Epic |
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