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Large Outsider (Chaotic, Extraplanar, Good) |
Hit Dice:
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7d8+14 (45 hp) |
Initiative:
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+3 |
Speed:
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20 ft. (4 squares), fly 70 ft. (average) |
Armor Class:
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17 (-1 size, +3 Dex, +5 natural), touch 12, flat-footed 14 |
Base Attack/Grapple:
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+7/+16 |
Attack:
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Short sword +11 melee (1d8+5/19-20) |
Full Attack:
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Short sword +11/+6 melee (1d8+5/19-20) and tail slap +6 melee (2d6+2) |
Space/Reach:
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10 ft./10 ft. |
Special Attacks:
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Constrict 2d6+5, improved grab, spells, spell-like abilities |
Special Qualities:
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Darkvision 60 ft., immunity to poison, resistance to fire 10 |
Saves:
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Fort +7, Ref +10, Will +8 |
Abilities:
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Str 20, Dex 17, Con 15, Int 14, Wis 16, Cha 18 |
Skills:
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Appraise +12, Concentration +12, Diplomacy +16, Knowledge (arcana) +12, Listen +13, Perform (any one) +14, Sense Motive +13, Spellcraft +14, Spot +13, Survival +17 |
Feats:
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Combat Casting, Extend Spell, Lightning Reflexes |
Environment:
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A chaos-aligned plane |
Organization:
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Solitary or covey (2-4) |
Challenge Rating:
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7 |
Treasure:
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Standard |
Alignment:
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Always chaotic good |
Advancement:
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8-10 HD (Large); 11-21 HD (Huge) |
Level Adjustment:
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+6 |