In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire
damage equal to 1d6 +1 point per
caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no
range penalty) and deal the same
damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining
duration by 1 minute. If an attack reduces the remaining
duration to 0 minutes or less, the spell ends after the attack resolves.
This spell does not function underwater.