To Develop: 810,000 gp; 17 days; 32,400 XP. Seed: 
energy (deals 10d6 each of acid, fire, electricity, sonic) (DC 76). 
Factors: double base 
area (+6 DC), 1-action 
casting time (+20 DC). 
Mitigating factors: 10d6 backlash (-10 DC), burn 200 XP (-2 DC).
 
A 
hellball deals 10d6 points of acid 
damage, 10d6 points of fire 
damage, 10d6 points of electricity 
damage, and 10d6 points of sonic 
damage to all creatures within the 
area. Unattended objects also take this 
damage. The character takes 10d6 points of 
damage upon casting (in addition to burning 200 XP). The character points his or her finger and determine the 
range (distance and height) at which the 
hellball is to detonate. A sun-bright, fist-sized globe of energy streaks forth and, unless it impacts a material body or solid barrier prior to attaining the indicated 
range, expands into its full 
area.