To Develop: 810,000 gp; 17 days; 32,400 XP. Seed:
energy (deals 10d6 each of acid, fire, electricity, sonic) (DC 76).
Factors: double base
area (+6 DC), 1-action
casting time (+20 DC).
Mitigating factors: 10d6 backlash (-10 DC), burn 200 XP (-2 DC).
A
hellball deals 10d6 points of acid
damage, 10d6 points of fire
damage, 10d6 points of electricity
damage, and 10d6 points of sonic
damage to all creatures within the
area. Unattended objects also take this
damage. The character takes 10d6 points of
damage upon casting (in addition to burning 200 XP). The character points his or her finger and determine the
range (distance and height) at which the
hellball is to detonate. A sun-bright, fist-sized globe of energy streaks forth and, unless it impacts a material body or solid barrier prior to attaining the indicated
range, expands into its full
area.