1 Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2 Desecrate
M
: Fills area with negative energy, making undead stronger.
5 Dispel Good: +4 bonus against attacks by good creatures.
7 Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
*Cast as an evil spell only.
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