d20 SRD
::
Magic
::
Spell List
CLERIC DOMAINS
Contents
Air Domain
Air Domain Spells
Granted Powers
- Turn or destroy earth creatures as a good cleric turns undead.
Animal Domain
Animal Domain Spells
Granted Powers
- You can use speak with animalsonce per day as a spell-like ability.
Chaos Domain
Chaos Domain Spells
Granted Power
- You cast chaos spells at +1 caster level.
Death Domain
Death Domain Spells
Granted Power
- You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect.
Destruction Domain
Destruction Domain Spells
Granted Power
- You gain the smite power, the supernatural ability to make a single melee...
Harm
- Deals 10 points/level damage to target.
Earth Domain
Earth Domain Spells
Granted Power
- Turn or destroy air creatures as a good cleric turns undead.
Evil Domain
Evil Domain Spells
Granted Power
- You cast evil spells at +1 caster level.
Fire Domain
Fire Domain Spells
Granted Power
- Turn or destroy water creatures as a good cleric turns undead.
Good Domain
Good Domain Spells
Granted Power
- You cast good spells at +1 caster level.
Healing Domain
Granted Power
- You cast healing spells at +1 caster level.
Healing Domain Spells
Knowledge Domain
Granted Power
- Add all Knowledge skills to your list of cleric class skills.
Knowledge Domain Spells
Law Domain
Granted Power
- You cast law spells at +1 caster level.
Law Domain Spells
Luck Domain
Granted Power
- You gain the power of good fortune, which is usable once per day.
Luck Domain Spells
Magic Domain
Granted Power
- Use scrolls, wands, and other devices with spell completion or spell trigger...
Magic Domain Spells
Plant Domain
Granted Powers
- Rebuke or command plant creatures as an evil cleric rebukes or commands undead.
Plant Domain Spells
Protection Domain
Granted Power
- You can generate a protective ward as a supernatural ability.
Protection Domain Spells
Strength Domain
Granted Power
- You can perform a feat of strength as a supernatural ability.
Strength Domain Spells
Sun Domain
Granted Power
- Once per day, you can perform a greater turning against undead in place of a regular turning.
Sun Domain Spells
Travel Domain
Granted Powers
- For a total time per day of 1 round per cleric level you possess, you can...
Travel Domain Spells
Trickery Domain
Granted Power
- Add Bluff, Disguise, and Hide to your list of cleric class skills.
Trickery Domain Spells
War Domain
Granted Power
- Free Martial Weapon Proficiency with deity's favored weapon (if necessary) and Weapon Focus with the deity's favored weapon.
War Domain Spells
Water Domain
Granted Power
- Turn or destroy fire creatures as a good cleric turns undead.
Water Domain Spells
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