You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living creature (using the rules for touch spells). When you touch, roll 1d6 per cleric
level you possess. If the total at least equals the creature's current hit points
, it dies (no save).
1 Cause Fear:
One creature of 5 HD or less flees for 1d4 rounds.
4 Death Ward:
Grants immunity to death spells and negative energy effects.
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