KNOWLEDGE DOMAIN

Granted Power: Add all Knowledge skills to your list of cleric class skills.
You cast divination spells at +1 caster level.
Knowledge Domain Spells
1 Detect Secret Doors: Reveals hidden doors within 60 ft.
2 Detect Thoughts: Allows "listening" to surface thoughts.
3 Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
4 Divination M : Provides useful advice for specific proposed actions.
5 True Seeing M : Lets you see all things as they really are.
6 Find the Path: Shows most direct way to a location.
7 Legend Lore M F : Lets you learn tales about a person, place, or thing.
8 Discern Location: Reveals exact location of creature or object.
9 Foresight: "Sixth sense" warns of impending danger.
Find topic in: Characters, Divine, Monsters
Cleric
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