Brd 6, Clr 6, Drd 6, Knowledge
6, Travel 6
You or creature touched
None or Will negates (harmless)
No or Yes (harmless)
The recipient of this spell can find the shortest, most direct physical route to a specified destination, be it the way into or out of a locale. The locale can be outdoors, underground, or even inside a maze
spell. Find the path
works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as you are at the time of casting.
The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense trip
wires or the proper word to bypass a glyph of warding.
The spell ends when the destination is reached or the duration
expires, whichever comes first. Find the path
can be used to remove the subject and its companions from the effect of a maze
spell in a single round.
is keyed to the recipient, not its companions, and its effect does not predict or allow for the actions of creatures (including guardians).
A set of divination
counters of the sort you favor.
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