Evocation [Cold]
Range: Long (400 ft. + 40 ft./
level)
Target, Effect, or Area: See text
Duration: Instantaneous or 1 round/
level; see text
Saving Throw: Reflex half; see text
Freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the location you select, where it explodes in a 10-foot-radius burst, dealing 1d6 points of cold
damage per
caster level (maximum 15d6) to each creature in the area. An elemental (water) creature instead takes 1d8 points of cold
damage per
caster level (maximum 15d8).
If the
freezing sphere strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area equal to 100 square feet (a 10- foot square) per
caster level (maximum 1,500 square feet). This ice lasts for 1 round per
caster level. Creatures that were swimming on the surface of frozen water become trapped in the ice. Attempting to break free is a
full-round action. A trapped creature must make a DC 25 Strength check or a DC 25
Escape Artist check to do so.
You can refrain from firing the globe after completing the spell, if you
wish. Treat this as a touch spell for which you are holding the
charge. You can hold the
charge for as long as 1 round per
level, at the end of which time the
freezing sphere bursts centered on you (and you receive no
saving throw to resist its effect). Firing the globe in a later round is a
standard action.
Focus: A small crystal sphere.
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