Nailed to the sky actually places the
target so far from the surface of the world and at such a
speed that it keeps missing the surface as it falls back, so it enters an eternal orbit. Unless the
target can magically
fly or has some other form of non-physical propulsion available, the
target is stuck until someone else rescues it. Even if the
target can
fly, the surface is 2 to 4 hours away, assuming a
fly spell, which allows a maximum
speed of 720 feet per round while descending. The
target may not survive that long. Depending on the world where
nailed to the sky is cast,
conditions so far from its surface may be deadly. Deleterious effects include scorching heat, cold, and vacuum. Targets subject to these
conditions take 2d6 points of
damage each from heat or cold and 1d4 points of
damage from the vacuum each round. The
target immediately begins to suffocate.