This seed deals 20d6 points of
damage to the
target. The
damage is of no particular type or energy. For each additional 1d6 points of
damage dealt, increase the
Spellcraft DC by +2. If the
target is reduced to -10
hit points or less (or a construct, object, or undead is reduced to 0
hit points), it is utterly destroyed as if disintegrated, leaving behind only a trace of fine dust. Up to a 10-foot cube of nonliving matter is affected, so a spell using the
destroy seed destroys only part of any very large object or structure targeted. The
destroy seed affects even magical matter, energy fields, and force effects that are normally only affected by the
disintegrate spell
. Such effects are automatically destroyed. Epic spells using the
ward seed may also be destroyed, though the caster must succeed at an opposed
caster level check against the other spellcaster to bring down a
ward spell.