|
Medium Outsider (Extraplanar) |
Hit Dice:
|
4d8+12 (30 hp) |
Initiative:
|
+5 |
Speed:
|
50 ft. (10 squares) |
Armor Class:
|
14 (+1 Dex, +3 natural), touch 11, flat-footed 13 |
Base Attack/Grapple:
|
+4/+7 |
Attack:
|
Bite +7 melee (1d6+4) |
Full Attack:
|
Bite +7 melee (1d6+4) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Bay, trip |
Special Qualities:
|
Darkvision 60 ft., shadow blend, scent |
Saves:
|
Fort +7, Ref +5, Will +5 |
Abilities:
|
Str 17, Dex 13, Con 17, Int 4, Wis 12, Cha 13 |
Skills:
|
Hide +8, Listen +8, Move Silently +8, Spot +8, Survival +8* |
Feats:
|
Dodge, Improved Initiative, TrackB |
Environment:
|
Plane of Shadow
|
Organization:
|
Solitary, pair, or pack (5-12) |
Challenge Rating:
|
5 |
Treasure:
|
None |
Alignment:
|
Always neutral evil |
Advancement:
|
5-6 HD (Medium); 7-12 HD (Large) |
Level Adjustment:
|
+3 (cohort) |
This creature has the body of a large
dog, with a smooth black coat and a mouth full of sharp teeth.
A
shadow mastiff is slightly more than 2 feet high at the shoulder and weighs about 200 pounds.
Shadow mastiffs cannot speak, but they understand Common.
Shadow mastiffs prefer fighting in shadows or dark
conditions, which gives them a great advantage.
If a magical
light source negates the shadows around them,
shadow mastiffs are cunning enough to either move out of the
light or back off and break up the opposition with their baying. They have been known to seize and carry off items enspelled with
daylight spells.
Bay (Su): When a
shadow mastiff howls or barks, all creatures except evil outsiders within a 300-foot spread must succeed on a DC 13 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting
fear effect. Whether or not the save is successful, an affected creature is immune to the same mastiff 's
bay for 24 hours. The save DC is Charisma-based.
Trip (Ex): A
shadow mastiff that hits with its bite attack can attempt to
trip the opponent as a
free action (+3 check modifier) without making a touch attack or provoking an
attack of opportunity. If the attempt fails, the opponent cannot react to
trip the
shadow mastiff.
Find topic in: Magic |
|
d20 d20 roleplaying Monsters S Monsters dungeons 3.5 3.5 Monsters roleplaying rpg rpg dnd SRD Mastiff Shadow 3.5 dragons 3.5 d&d dragons srd roleplaying Mastiff wizards d&d Monsters Mastiff dragons d20 srd Mastiff roleplaying dragons srd d20 d&d Shadow Mastiff |