|
Large Magical Beast |
Hit Dice:
|
6d10+24 (57 hp) |
Initiative:
|
+2 |
Speed:
|
30 ft. (6 squares), fly 50 ft. (clumsy) |
Armor Class:
|
17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
Base Attack/Grapple:
|
+6/+15 |
Attack:
|
Claw +10 melee (2d4+5) or 6 spikes +8 ranged (1d8+2/19-20) |
Full Attack:
|
2 claws +10 melee (2d4+5) and bite +8 melee (1d8+2); or 6 spikes +8 ranged (1d8+2/19-20) |
Space/Reach:
|
10 ft./5 ft. |
Special Attacks:
|
Spikes
|
Special Qualities:
|
Darkvision 60 ft., low-light vision, scent |
Saves:
|
Fort +9, Ref +7, Will +3 |
Abilities:
|
Str 20, Dex 15, Con 19, Int 7, Wis 12, Cha 9 |
Skills:
|
Listen +5, Spot +9, Survival +1 |
Feats:
|
Flyby Attack, Multiattack, TrackB, Weapon Focus (spikes) |
Environment:
|
Warm marshes |
Organization:
|
Solitary, pair, or pride (3-6) |
Challenge Rating:
|
5 |
Treasure:
|
Standard |
Alignment:
|
Usually lawful evil |
Advancement:
|
7-16 HD (Large); 17-18 HD (Huge) |
Level Adjustment:
|
+3 (cohort) |