Transmutation [Earth]
Range: Medium (100 ft. + 10 ft./
level)
Area: Up to two 10-ft. cubes/
level (S)
Duration: Permanent; see text
This spell turns natural, uncut or unworked rock of any sort into an equal volume of mud. Magical stone is not affected by the spell. The depth of the mud created cannot exceed 10 feet. A creature unable to
levitate,
fly, or otherwise free itself from the mud sinks until hip- or chest-deep, reducing its
speed to 5 feet and causing a -2 penalty on
attack rolls and AC. Brush thrown atop the mud can support creatures able to
climb on top of it. Creatures large enough to walk on the bottom can wade through the
area at a
speed of 5 feet.
If
transmute rock to mud is cast upon the ceiling of a cavern or tunnel, the mud falls to the
floor and spreads out in a pool at a depth of 5 feet. The
falling mud and the ensuing cave-in deal 8d6 points of bludgeoning
damage to anyone caught directly beneath the
area, or half
damage to those who succeed on Reflex saves.
Castles and large stone buildings are generally immune to the effect of the spell, since transmute rock to mud can't affect worked stone and doesn't reach deep enough to undermine such buildings' foundations. However, small buildings or structures often rest upon foundations shallow enough to be damaged or even partially toppled by this spell.
The mud remains until a successful
dispel magic or
transmute mud to rock spell restores its substance-but not necessarily its form. Evaporation turns the mud to normal dirt over a period of days. The exact time depends on exposure to the sun, wind, and normal drainage.
Find topic in: Divine, Epic, Equipment, Magic, Monsters, Rules of the Game |
|
Rock d&d Rock wizards dnd roleplaying dnd Magic d&d d&d Mud To T-Z wizards T-Z Transmute d&d wizards srd dragons dungeons dragons d&d SRD rpg 3.5 Magic SRD rpg dragons Magic Magic dragons dragons roleplaying Transmute roleplaying Spells SRD wizards dungeons |