Claws of the Vampire: Heal half of your claw's base damage.
Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.
Danger Sense: Gain +4 bonus against traps.
Dimension Slide A : Teleports you very short distance.
Duodimensional Claw: Increases your natural weapon's threat range.
Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly.
Empathic Feedback A : When you are hit in melee, your attacker takes damage.
Empathic Transfer, Hostile A : Your touch transfers your hurt to another.
Escape Detection: You become difficult to detect with clairsentience powers.
Evade Burst A : You take no damage from a burst on a successful Reflex save.
Exhalation of the Black Dragon A : Your acid breath deals 3d6 damage to a close target.
Graft Weapon: Your hand is replaced seamlessly by your weapon.
Keen Edge, Psionic: Doubles normal weapon's threat range.
Mental Barrier A : Gain +4 deflection bonus to AC until your next action.
Ubiquitous Vision: You have all-around vision.
Vampiric Blade: You heal half of your base weapon damage.