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Harpy
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Harpy Archer, 7th-Level Fighter
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Medium Monstrous Humanoid |
Medium Monstrous Humanoid |
Hit Dice:
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7d8 (31 hp) |
7d8 + 7d10 + 28 (103 hp) |
Initiative:
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+2 |
+9 |
Speed:
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20 ft. (4 squares), fly 80 ft. (average) |
20 ft. (4 squares), fly 80 ft. (average) |
Armor Class:
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13 (+2 Dex, +1 natural), touch 12, flat-footed 11 |
AC 23 (+5 Dex, +1 natural, +6 +3 studded leather, +1 ring of protection +1), touch 16, flat-footed 18 |
Base Attack/Grapple:
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+7/+7 |
+14/+15 |
Attack:
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Club +7 melee (1d6) |
+1 frost composite longbow (+1 Str bonus) +22 ranged (1d8+4/19-20/x3 plus 1d6 cold) or claw +15 melee (1d3+1) |
Full Attack:
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Club +7/+2 melee (1d6) and 2 claws +2 melee (1d3) |
+1 frost composite longbow (+1 Str bonus) +22/+17/+12 ranged (1d8+4/19-20/x3 plus 1d6 cold) or 2 claws +15 melee (1d3+1) |
Space/Reach:
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5 ft./5 ft. |
5 ft./5 ft. |
Special Attacks:
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Captivating song
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Captivating song
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Special Qualities:
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Darkvision 60 ft. |
Darkvision 60 ft. |
Saves:
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Fort +2, Ref +7, Will +6 |
Fort +11, Ref +14, Will +11 |
Abilities:
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Str 10, Dex 15, Con 10, Int 7, Wis 12, Cha 17 |
Str 12, Dex 20, Con 14, Int 6, Wis 11, Cha 19 |
Skills:
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Bluff +11, Intimidate +7, Listen +7, Perform (oratory) +5, Spot +3 |
Bluff +11, Intimidate +5, Listen +7, Perform (oratory) +10, Spot +5 |
Feats:
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Dodge, Flyby Attack, Persuasive |
Alertness, Improved Critical (composite longbow), Improved Initiative, Iron Will, Manyshot, Point Blank Shot, Rapid Shot, Weapon Focus (composite longbow), Weapon Specialization (composite longbow) |
Environment:
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Temperate marshes |
Temperate marshes |
Organization:
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Solitary, pair, or flight (7-12) |
Solitary |
Challenge Rating:
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4
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11 |
Treasure:
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Standard |
Standard (including equipment) |
Alignment:
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Usually chaotic evil |
Usually chaotic evil |
Advancement:
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By character class |
By character class |
Level Adjustment:
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+3
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+3 |