|
Medium Vermin |
Hit Dice:
|
3d8 (13 hp) |
Initiative:
|
+2 |
Speed:
|
20 ft. (4 squares), fly 80 ft. (good) |
Armor Class:
|
14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
Base Attack/Grapple:
|
+2/+2 |
Attack:
|
Sting +2 melee (1d4 plus poison) |
Full Attack:
|
Sting +2 melee (1d4 plus poison) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Poison
|
Special Qualities:
|
Darkvision 60 ft., vermin traits |
Saves:
|
Fort +3, Ref +3, Will +2 |
Abilities:
|
Str 11, Dex 14, Con 11, Int -, Wis 12, Cha 9 |
Skills:
|
Spot +5, Survival +1* |
Feats:
|
- |
Environment:
|
Temperate plains |
Organization:
|
Solitary, buzz (2-5), or hive (11-20) |
Challenge Rating:
|
1 |
Treasure:
|
No coins; 1/4 goods (honey only); no items |
Advancement:
|
4-6 HD (Medium); 7-9 HD (Large) |
Level Adjustment:
|
- |