|
Medium Monstrous Humanoid (Earth) |
Hit Dice:
|
4d8+19 (37 hp) |
Initiative:
|
+2 |
Speed:
|
40 ft. (8 squares), fly 60 ft. (average) |
Armor Class:
|
16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
Base Attack/Grapple:
|
+4/+6 |
Attack:
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Claw +6 melee (1d4+2) |
Full Attack:
|
2 claws +6 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
- |
Special Qualities:
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Damage reduction 10/magic, darkvision 60 ft., freeze |
Saves:
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Fort +5, Ref +6, Will +4 |
Abilities:
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Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7 |
Skills:
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Hide +7*, Listen +4, Spot +4 |
Feats:
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Multiattack, Toughness |
Environment:
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Any |
Organization:
|
Solitary, pair, or wing (5-16) |
Challenge Rating:
|
4 |
Treasure:
|
Standard |
Alignment:
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Usually chaotic evil |
Advancement:
|
5-6 HD (Medium); 7-12 HD (Large) |
Level Adjustment:
|
+5 |
Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this
disguise to
surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain.
Gargoyles speak Common and Terran.
Gargoyles either remain still, then suddenly attack, or dive onto their prey.
Freeze (Ex): A gargoyle can hold itself so still it appears to be a
statue. An observer must succeed on a DC 20
Spot check to notice the gargoyle is really alive.
Skills: Gargoyles have a +2 racial bonus on
Hide,
Listen, and
Spot checks. *The
Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.
These cousins of the gargoyle have the aquatic subtype. They have a base land
speed of 40 feet and a
swim speed of 60 feet (no
fly speed) and are found only in aquatic environments.
Gargoyle characters possess the following racial traits.
- +4 Strength, +4 Dexterity, +8 Constitution, -4 Intelligence, -4 Charisma.
-Medium size.
-A gargoyle's base land
speed is 40 feet. It also has a
fly speed of 60 feet (average).
-Racial Hit
Dice: A gargoyle begins with four levels of monstrous humanoid, which provide 4d8 Hit
Dice, a base
attack bonus of +4, and base
saving throw bonuses of Fort +1, Ref +4, and Will +4.
-Racial
Skills: A gargoyle's monstrous humanoid levels give it skill points equal to 7 x .(2 + Int modifier). Its class
skills are
Hide,
Listen, and
Spot. A gargoyle has a +2 racial bonus on
Hide,
Listen, and
Spot checks, and an additional +8 bonus on
Hide checks when it is concealed against a background of stone.
-Racial Feats: A gargoyle's monstrous humanoid levels give it two feats.
- +4 natural armor bonus.
-Automatic Languages: Common. Bonus Languages: Auran, Dwarven, Elven,
Gnome,
Halfling,
Giant, Terran.
-Level adjustment +5.