|
Tiny Dragon |
Hit Dice:
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2d12+2 (15 hp) |
Initiative:
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+2 |
Speed:
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15 ft. (3 squares), fly 60 ft. (good) |
Armor Class:
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18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16 |
Base Attack/Grapple:
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+2/-8 |
Attack:
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Sting +4 melee (1d3-2 plus poison) |
Full Attack:
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Sting +4 melee (1d3-2 plus poison) and bite -1 melee (1) |
Space/Reach:
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2-1/2 ft./0 ft. (5 ft. with tail) |
Special Attacks:
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Poison
|
Special Qualities:
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Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft. |
Saves:
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Fort +4, Ref +5, Will +4 |
Abilities:
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Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10 |
Skills:
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Diplomacy +2, Hide +20*, Listen +7, Search +6, Sense Motive +7, Spot +7, Survival +1 (+3 following tracks) |
Feats:
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Weapon Finesse
|
Environment:
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Temperate forests |
Organization:
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Solitary, pair, or clutch (3-5) |
Challenge Rating:
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1 |
Treasure:
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None |
Alignment:
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Always neutral good |
Advancement:
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3-4 HD (Tiny) |
Level Adjustment:
|
+3 |
A pseudodragon has a body about 1 foot long, with a 2-foot tail. It weights about 7 pounds.
A pseudodragon can communicate telepathically and can also vocalize
animal noises.
A pseudodragon can deliver a vicious bite, but its principal weapon is its sting-equipped tail.
Poison (Ex): Injury, Fortitude DC 14, initial
damage sleep for 1 minute, secondary
damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.
Blindsense (Ex): A pseudodragon can
locate creatures within 60 feet by nonvisual means (mostly hearing and
scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can't actually see still have total
concealment against the pseudodragon.
Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.
Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus on
Hide checks. *In forests or overgrown areas, this bonus improves to +8.
Find topic in: Characters, Rules of the Game |
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