|
Large Magical Beast |
Hit Dice:
|
9d10+9 (58 hp) |
Initiative:
|
+2 |
Speed:
|
60 ft. (12 squares) |
Armor Class:
|
18 (-1 size, +2 Dex, +7 natural), touch 11, flat-footed 16 |
Base Attack/Grapple:
|
+9/+17 |
Attack:
|
Touch +12 melee (1d4 Wisdom drain) or dagger +12 melee (1d6+4/19-20) or claw +12 melee (1d4+4) |
Full Attack:
|
Touch +12 melee (1d4 Wisdom drain); or dagger +12/+7 melee (1d6+4/19-20) and 2 claws +7 melee (1d4+2) |
Space/Reach:
|
10 ft./5 ft. |
Special Attacks:
|
Spell-like abilities, Wisdom drain |
Special Qualities:
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Darkvision 60 ft., low-light vision |
Saves:
|
Fort +7, Ref +8, Will +7 |
Abilities:
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Str 18, Dex 15, Con 12, Int 13, Wis 15, Cha 12 |
Skills:
|
Bluff +14, Concentration +10, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Spot +11 |
Feats:
|
Dodge, Iron Will, Mobility, Spring Attack |
Environment:
|
Temperate deserts |
Organization:
|
Solitary, pair, or gang (3-4) |
Challenge Rating:
|
6 |
Treasure:
|
Standard |
Alignment:
|
Usually chaotic evil |
Advancement:
|
10-13 HD (Large); 14-27 HD (Huge) |
Level Adjustment:
|
+4 |