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Medium Monstrous Humanoid |
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Hit Dice:
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6d8+6 (33 hp) |
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Initiative:
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+2 |
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Speed:
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30 ft. (6 squares) |
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Armor Class:
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15 (+2 Dex, +3 natural), touch 12, flat-footed 13 |
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Base Attack/Grapple:
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+6/+6 |
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Attack:
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Shortbow +8 ranged (1d6/x3) or dagger +8 melee (1d4/19-20) or snakes +8 melee (1d4 plus poison) |
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Full Attack:
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Shortbow +8/+3 ranged (1d6/x3); or dagger +8/+3 melee (1d4/19-20) and snakes +3 melee (1d4 plus poison) |
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Space/Reach:
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5 ft./5 ft. |
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Special Attacks:
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Petrifying gaze, poison |
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Special Qualities:
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Darkvision 60 ft. |
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Saves:
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Fort +3, Ref +7, Will +6 |
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Abilities:
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Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15 |
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Skills:
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Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move Silently +8, Spot +8 |
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Feats:
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Point Blank Shot, Precise Shot, Weapon Finesse |
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Environment:
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Temperate marshes |
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Organization:
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Solitary or covey (2-4) |
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Challenge Rating:
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7 |
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Treasure:
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Double standard |
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Alignment:
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Usually lawful evil |
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Advancement:
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By character class |
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Level Adjustment:
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- |