|
Medium Monstrous Humanoid |
Hit Dice:
|
6d8+6 (33 hp) |
Initiative:
|
+2 |
Speed:
|
30 ft. (6 squares) |
Armor Class:
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15 (+2 Dex, +3 natural), touch 12, flat-footed 13 |
Base Attack/Grapple:
|
+6/+6 |
Attack:
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Shortbow +8 ranged (1d6/x3) or dagger +8 melee (1d4/19-20) or snakes +8 melee (1d4 plus poison) |
Full Attack:
|
Shortbow +8/+3 ranged (1d6/x3); or dagger +8/+3 melee (1d4/19-20) and snakes +3 melee (1d4 plus poison) |
Space/Reach:
|
5 ft./5 ft. |
Special Attacks:
|
Petrifying gaze, poison |
Special Qualities:
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Darkvision 60 ft. |
Saves:
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Fort +3, Ref +7, Will +6 |
Abilities:
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Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15 |
Skills:
|
Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move Silently +8, Spot +8 |
Feats:
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Point Blank Shot, Precise Shot, Weapon Finesse |
Environment:
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Temperate marshes |
Organization:
|
Solitary or covey (2-4) |
Challenge Rating:
|
7 |
Treasure:
|
Double standard |
Alignment:
|
Usually lawful evil |
Advancement:
|
By character class |
Level Adjustment:
|
- |