As a standard action
, the creature may choose to subtract 4 from its melee attack roll
and deliver an awesome blow. If the creature hits a corporeal opponent smaller than itself with an awesome blow, its opponent must succeed on a Reflex save (DC = damage
dealt) or be knocked flying 10 feet in a direction of the attacking creature's choice and fall prone. The attacking creature can only push the opponent in a straight line, and the opponent can't move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent's move, the opponent and the obstacle each take 1d6 points of damage
, and the opponent stops in the space adjacent to the obstacle.
|Find topic in: Monsters|
| rpg dnd d20 Feats srd dungeons dungeons dragons SRD Awesome 3.5 wizards dragons 3.5 rpg roleplaying Monsters Monsters SRD 3.5 Feats roleplaying dragons Monster dragons roleplaying 3.5 Monster rpg dragons SRD d20 rpg Feats SRD Monsters wizards dungeons wizards|