d20 SRD
::
Monsters
MONSTER FEATS
These feats apply to abilities most commonly found amongst
monsters
or are related to
monsters
.
Contents
Ability Focus
- Choose one of the creature's special attacks.
Benefit
- Add +2 to the DC for all saving throws against the special attack on which the creature focuses.
Prerequisite
- Special attack.
Special
- A creature can gain this feat multiple times. Its effects do not stack.
Awesome Blow
Benefit
- As a standard action, the creature may choose to subtract 4 from its melee attack roll and deliver an awesome blow.
Prerequisites
- Str 25, Power Attack, Improved Bull Rush, size Large or larger.
Craft Construct
Benefit
- A creature with this feat can create any construct whose prerequisites it meets.
Prerequisites
- Craft Magic Arms and Armor, Craft Wondrous Item.
Empower Spell-Like Ability
Benefit
- Choose one of the creature's spell-like abilities, subject to the restrictions below.
Prerequisite
- Spell-like ability at caster level 6th or higher.
Special
- This feat can be taken multiple times. Each time it is taken, the creature...
Flyby Attack
Benefit
- When flying, the creature can take a move action (including a dive) and another standard action at any point during the move.
Normal
- Without this feat, the creature takes a standard action either before or after its move.
Prerequisite
- Fly speed.
Hover
Benefit
- When flying, the creature can halt its forward motion and hover in place as a move action.
Normal
- Without this feat, a creature must keep moving while flying unless it has perfect maneuverability.
Prerequisite
- Fly speed.
Improved Natural Armor
Benefit
- The creature's natural armor bonus increases by 1.
Prerequisites
- Natural armor, Con 13.
Special
- A creature can gain this feat multiple times. Each time the creature takes...
Improved Natural Attack
Benefit
- Choose one of the creature's natural attack forms. The damage for this...
Prerequisite
- Natural weapon, base attack bonus +4.
Multiattack
Benefit
- The creature's secondary attacks with natural weapons take only a -2 penalty.
Normal
- Without this feat, the creature's secondary attacks with natural weapons take a -5 penalty.
Prerequisite
- Three or more natural attacks.
Multiweapon Fighting
Benefit
- Penalties for fighting with multiple weapons are reduced by 2 with the primary hand and reduced by 6 with off hands.
Normal
- A creature without this feat takes a -6 penalty on attacks made with its...
Prerequisites
- Dex 13, three or more hands.
Special
- This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.
Quicken Spell-Like Ability
Benefit
- Choose one of the creature's spell-like abilities, subject to the restrictions described below.
Normal
- Normally the use of a spell-like ability requires a standard action and...
Prerequisite
- Spell-like ability at caster level 10th or higher.
Special
- This feat can be taken multiple times. Each time it is taken, the creature...
Snatch
Benefits
- The creature can choose to start a grapple when it hits with a claw or...
Prerequisite
- Size Huge or larger.
Wingover
Benefits
- A flying creature with this feat can change direction quickly once each round as a free action.
Prerequisite
- Fly speed.
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