COMMONER

Hit Die: d4.
Class Skills
The commoner's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Spot (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at 1st Level: (2 + Int modifier) x .4.
Skill Points at Each Additional Level: 2 + Int modifier.
Table: The Commoner
NPC Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
1st
+0
+0
+0
+0
2nd
+1
+0
+0
+0
3rd
+1
+1
+1
+1
4th
+2
+1
+1
+1
5th
+2
+1
+1
+1
6th
+3
+2
+2
+2
7th
+3
+2
+2
+2
8th
+4
+2
+2
+2
9th
+4
+3
+3
+3
10th
+5
+3
+3
+3
11th
+5
+3
+3
+3
12th
+6/+1
+4
+4
+4
13th
+6/+1
+4
+4
+4
14th
+7/+2
+4
+4
+4
15th
+7/+2
+5
+5
+5
16th
+8/+3
+5
+5
+5
17th
+8/+3
+5
+5
+5
18th
+9/+4
+6
+6
+6
19th
+9/+4
+6
+6
+6
20th
+10/+5
+6
+6
+6
Class Features
The following is a class feature of the commoner NPC class.
Weapon and Armor Proficiency: The commoner is proficient with one simple weapon. He is not proficient with any other weapons, nor is he proficient with any type of armor or shields.
Find topic in: Basics, Equipment
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